Hi!
Another gameplay video has just appeared. This one features first boss fight of the game, two different player weapons and gamemode that is called "stable normal". It's normal difficulty mode where randomly generated elements like enemies (with their behaviors and weapons) stay the same each time player is defeated, which means the playthrough is deterministic for given rng seed (to some extent, since enemy spawn points or their actual AI that decides when to shoot or where to move is still random).