Random update #1

Just Random Squares

A simple, action-packed, arcade bullet hell game with progression system and some roguelite elements, where almost everything is a square! There are 100 randomized waves of enemies to beat, which includes 4 deadly boss encounters.

Hi! Work on the game continues and release comes closer and closer. I have vague date in mind, but I don't want to reveal it before I'm sure the game is actually ready. Here are some of the things I'm working on right now: [list] [*] Steamworks integration - achievements and cloud saves (right now these features are mainly done, but still need testing) [*] Playtesting to make sure the game is stable and is as bug free as possible [*] Balancing stuff so you can actually beat the game (I've actually beaten the game once already on normal difficulty. It took me 178 defeats which is kind of high number, but then I'm not very skilled when it comes to bullet hell games) [*] Finding typos in texts [*] Finishing background music [*] Adding random features that require not-that-much effort, but I suddenly feel like adding (such as recently added option to disable scaling of in-game ui on higher resolutions, so it's not stretched to fill the window and instead black bars appear) [/list] There are also things I consider implementing before release, but I might aswell patch them in at some point in the future, or even entirely skip them: [list] [*] Some kind of system to save/share custom game presets so they can be easily reused later. Right now there are "hardcoded" game modes that differ in difficulty and other settings + there is custom game mode that lets you tweak all available settings. Right now if you want to start another playthrough using custom mode similar to the one you used before, you have to tweak all the options all over again remembering all the values, which isn't very convenient, but does the job. [*] More mechanics when it comes to bullets/weapons [*] Maybe some kind of randomized player unit - right now there are 5 "classes" of units you can choose from, each one has predetermined skills and stats. I'm thinking here about adding some kind of "wildcard" unit which has randomized stats/skills each time it is available. [/list] I've put a fair amount of hours into developing this project, but I realise it's not AAA high production value game. It's just my first game (and I am mainly a programmer), so I had to acknowledge it will be rough around the edges, especially when it comes to art and graphics. Asking $50 for the game may be fine for AAA studios, but not for some random guy making his first game. I believe in fair (and square) pricing, so I think [b]cost of this game should be around $6.99[/b] before applying steam regional pricing suggestions. If there are any questions, feel free to make a post in discussions section here https://steamcommunity.com/app/1109880/discussions/, tweet me at https://twitter.com/JRSGame, or just make a comment below - I will try my best to answer.