A simple, action-packed, arcade bullet hell game with progression system and some roguelite elements, where almost everything is a square! There are 100 randomized waves of enemies to beat, which includes 4 deadly boss encounters.
Random update! Slightly nerfed hard difficulty and added feature to update existing saves to latest balance data.
Also 30% discount that will last for couple of days is planned to start tomorrow!
Full changelog:
[h3]BALANCE[/h3]
Hard and stable hard game modes:
- Enemy damage multiplier per wave: 2.2% -> 2.1%
- Enemy additional stat multiplier per boss wave: 25% -> 22%
- Overall enemy damage multiplier: 125% -> 120%
- Boss damage multiplier: 110% -> 107%
- Health powerup drop chance multiplier: 90% -> 95%
These changes should decrease gap between normal and hard difficulties but still keep hard difficulty *hard*
Third boss:
- Healing powerup (dropped between phases) effect multiplier: 140% -> 145%
Fourth boss:
- Healing powerup (dropped between phases) effect multiplier: 175% -> 180%
[h3]OTHER[/h3]
- Added feature that allows updating balance data of existing save file to latest version. Button to perform update can be found in saved game "INFO" panel.