2.1.0 update

Just Random Squares

A simple, action-packed, arcade bullet hell game with progression system and some roguelite elements, where almost everything is a square! There are 100 randomized waves of enemies to beat, which includes 4 deadly boss encounters.

Random update! Slightly nerfed hard difficulty and added feature to update existing saves to latest balance data. Also 30% discount that will last for couple of days is planned to start tomorrow! Full changelog: [h3]BALANCE[/h3] Hard and stable hard game modes: - Enemy damage multiplier per wave: 2.2% -> 2.1% - Enemy additional stat multiplier per boss wave: 25% -> 22% - Overall enemy damage multiplier: 125% -> 120% - Boss damage multiplier: 110% -> 107% - Health powerup drop chance multiplier: 90% -> 95% These changes should decrease gap between normal and hard difficulties but still keep hard difficulty *hard* Third boss: - Healing powerup (dropped between phases) effect multiplier: 140% -> 145% Fourth boss: - Healing powerup (dropped between phases) effect multiplier: 175% -> 180% [h3]OTHER[/h3] - Added feature that allows updating balance data of existing save file to latest version. Button to perform update can be found in saved game "INFO" panel.