2.0.0 update changelog

Just Random Squares

A simple, action-packed, arcade bullet hell game with progression system and some roguelite elements, where almost everything is a square! There are 100 randomized waves of enemies to beat, which includes 4 deadly boss encounters.

All changes present in 2.0.0 content update are listed below. As a reminder, changelog for 5 most recent updates is also available in game - just click version number in the bottom left corner of the screen in any menu. [h1]General[/h1] [list] [*]Added score multipliers to game modes. They exist on top of point bonuses for game mode difficulty and change depending on chosen game mode options [*]New game menu: added field that displays total score multiplier for selected game mode [*]New game menu: added field that displays amount of bonus points awarded for completing the game on selected game mode [*]Added new game mode option: randomized boss order - causes bosses to appear in a random order. It grants 15% additional score multiplier and can be turned on in any game mode [*]Added new game mode option: randomized boss phases - makes bosses procedurally generated by assigning them randomly chosen phases. May cause bosses to be CONSIDERABLY harder. Grants 30% additional score multiplier and can be turned on in any game mode [*]Added new game mode: boss rush - changes default waves into 12 boss waves and enforces both new boss randomization options. Available in both standard and stable variants [*]Boss rush game mode also alters available consumables, perks and causes bosses to drop additional currency and energy powerups [*]Most of the small player bullets are now more square-shaped [*]Tweaked player bullets coloring a bit [*]Added 2 new achievements [*]Fixed a bug that caused short game mode to have incorrect available player unit/weapon combinations [/list] [h1]Gameplay[/h1] [list] [*]New player weapon: Crawler - shoots pulsing bullets in a wave pattern and it's damage depends on bullet's size during hit [*]New player weapon: Swarmer - shoots a swarm of low damage bullets that can bounce off the edges once [*]New weapons won't appear in previously saved games, you need to start new one to try them out [*]New enemy behavior: Charge - travels across game area while shooting. After leaving screen, waits a certain amount of time, then travels back [*]Enemies with charge behavior travel in different patterns at higher waves [*]Adding new enemy behavior causes enemy reshuffling in stable game modes. It means that you will encounter different set of enemies when playing an older saved game with stable game mode [/list] [h1]Balance[/h1] [list] [*]Rifle: decreased base damage from 50-70 to 45-65 [*]Tracker, Homing discharger and blue unit's barrage skill: can no longer target enemies outside of game area [*]Slightly decreased collision radius of small player bullets [*]Boss2: increased attack speed multiplier from 55% to 80% and adjusted cooldowns for all attacks so overall everything stays the same, but when this boss' phase is used by some other boss, it should be considerably easier [*]Boss3: increased attack and movement speed multipliers from 100% to 130% and adjusted attack cooldowns/movement speed so overall everything stays the same, but when this boss' phase is used by some other boss, it should be considerably easier [*]Boss3: slightly increased speed during teleporting phase [/list] [h1]Sound[/h1] [list] [*]Fixed a bug that caused background music to start playing when the game was minimized and setting which was supposed to prevent so was toggled on [/list] [h1]Other[/h1] [list] [*]Small tweaks in Polish translation [*]Landing screen animation can now be skipped if it was seen at least once [/list]