Gamemode and maps update!

Intoxicated Driver

Get ready to drink and drive (safely). Challenge friends in multiple drinking and driving game modes, like drunk cop chases, pedestrians, races, capture the flag, hot potato, and more! With options to change the style of play, there is so much drunk driving fun!

[h1]The “Gamemode and Maps” Update[/h1] [img]{STEAM_CLAN_IMAGE}/44830981/3ba5e7b4e5336d4ccc30c20344f0391b5bf8ebaf.png[/img] This is the first massive update after release, so there are a LOT of features added. We will try to cover them all here, but keep in mind there are lots more small features that couldn’t be listed. [h1]New Maps[/h1] [h2]Snowy Forest:[/h2] Snowy forest is a brand new map that places you in a winter wonderland, nestled in the foothills of snow capped peaks. This map is medium size, and is perfectly fit for the new game mode (which is talked about later!) [h2]Giant’s Tower:[/h2] Giant’s Tower places you in a tower fit for a giant. With a plethora of objects throughout the map, it is perfect for parkouring and screwing around! [h2]Future Maps:[/h2] We have also started working on a new map 👀. It is a very different playing experience from the other maps, so be excited! We also want to further improve our current maps by adding more details and making them more enjoyable! Expect this to come soon! [h1]New Gamemode:[/h1] [h2]Capture the flag[/h2] In this team based mode you must capture the other’s team flag and deliver it to your flag post, but be quick, the longer you hold the flag, the more intoxicated you get! Whether you are rushing to steal their flag, or defending your own. Teamwork is key! [h1]Leveling Rewards[/h1] You can now get FREE COSMETICS! Just play the game and gather XP to level up, every 10 levels you will receive a new cosmetic. You can also take on other players in the new leaderboard, compete against all other players to earn the highest spot on the leaderboard! Currently we only have a leaderboard for the highest level, but be on the lookout for speedrun times soon 👀 [h1]Improved Performance[/h1] We had lots of feedback that the performance was suboptimal, and that the GPU would constantly run at 100%. We found that the main culprit was that max FPS was set to 240, meaning the computer would be doing a bunch of extra work if you only needed the game to run at 60 or 120 frames. We fixed this by adding a max FPS setting! We also greatly improved performance, reducing the scene rendering time by a significant margin. This gave us more room to increase the shadow quality, also improving the aesthetics of the game! [h1]Bug Fixes[/h1] Removed invisible death barriers on the dunes map, which caused players to “randomly” die. Teleports now behave normally. Controller movement now uses dead zones for your joystick. Fixed the common and uncommon rarity being swapped when hovering over a cosmetic. Fixed a small typo on the description of the “Lush Forest” map. Sliders in the options menu will not make the game lag anymore when changing their value. There are now the correct amount of laps in the racing gamemode (there was one too few before)