Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
[i]Note: Some of these fixes were already hotfixed in the last 26 hours - This is just a breakdown + more patch notes as of the above version number.[/i]
[h2]Changes[/h2]
[list]
[*] Swapped position of the new dropdown menus for save management and character selection.
[/list]
[h2]Fixed[/h2]
[list]
[*] Fix save decoding issue related to combo effects
[*] Fix Stronghold notification not appearing with incorrect equipment
[*] Fix issue where you could not change equipment after stopping a Stronghold without first fighting something else.
[*] Fix incorrect name for Normal Combat Triangle.
[*] Fix shop header no longer being sticky.
[*] Fix Signet half B not dropping.
[*] Fix mis-alignment for health bars in combat for iPad mobile resolutions
[*] Fix hammer icon always showing in TS for Grasslands
[*] Fix combat minibar styling
[*] Fix Astrology View All Active Modifiers button misreporting
[*] Add missing Stealth source to Thieving doubling chance sources
[*] Fix skill resource cap being incorrectly calculated/reported
[*] Fix auto-equip food setting showing before upgrade purchased
[*] Fix zero value modifiers showing up in agility passives
[*] Fix township task ready icon not updating when completing/removing tasks
[*] Fix Astrology + Cartography progress bar rendering when swapping tabs
[*] Fix Times Fled Monster Stat not tracking
[*] Fix currency formatting not showing decimals with 1M number format
[*] Ban DEBUG ITEM from showing up in Golbin Raid
[*] Fix missing modifiers on Firemaking Skillcapes (And Max/Comp capes)
[*] Fix incorrect monkey/beaver synergy
[*] Implement temp fix for incorrect completion log values for Skill Levels when TotH is not loaded.
[*] Fix Monkey and Pig synergy increases crafting cost instead of decreasing it
[*] Fix Spectre+Cyclops synergy value is too high
[*] Fix Golbin raid crash when rendering undefined levels
[*] Fix description of some modifiers
[*] Fix elemental potions not working for Combination potions.
[*] Fix incorrect bonus for master of nature shop purchase
[*] Fix Combat GP modifiers making it possible to lose GP per attack.
[*] Fix missing Dungeon Requirements.
[*] Fix actions related doubling sources not showing
[*] Fix missing modifier scopes causing some modifiers to not work.
[*] Fix missing translations
[/list]