Game Update - v1.3 ?11262

Melvor Idle

Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.

[i]Note: Some of these fixes were already hotfixed in the last 26 hours - This is just a breakdown + more patch notes as of the above version number.[/i] [h2]Changes[/h2] [list] [*] Swapped position of the new dropdown menus for save management and character selection. [/list] [h2]Fixed[/h2] [list] [*] Fix save decoding issue related to combo effects [*] Fix Stronghold notification not appearing with incorrect equipment [*] Fix issue where you could not change equipment after stopping a Stronghold without first fighting something else. [*] Fix incorrect name for Normal Combat Triangle. [*] Fix shop header no longer being sticky. [*] Fix Signet half B not dropping. [*] Fix mis-alignment for health bars in combat for iPad mobile resolutions [*] Fix hammer icon always showing in TS for Grasslands [*] Fix combat minibar styling [*] Fix Astrology View All Active Modifiers button misreporting [*] Add missing Stealth source to Thieving doubling chance sources [*] Fix skill resource cap being incorrectly calculated/reported [*] Fix auto-equip food setting showing before upgrade purchased [*] Fix zero value modifiers showing up in agility passives [*] Fix township task ready icon not updating when completing/removing tasks [*] Fix Astrology + Cartography progress bar rendering when swapping tabs [*] Fix Times Fled Monster Stat not tracking [*] Fix currency formatting not showing decimals with 1M number format [*] Ban DEBUG ITEM from showing up in Golbin Raid [*] Fix missing modifiers on Firemaking Skillcapes (And Max/Comp capes) [*] Fix incorrect monkey/beaver synergy [*] Implement temp fix for incorrect completion log values for Skill Levels when TotH is not loaded. [*] Fix Monkey and Pig synergy increases crafting cost instead of decreasing it [*] Fix Spectre+Cyclops synergy value is too high [*] Fix Golbin raid crash when rendering undefined levels [*] Fix description of some modifiers [*] Fix elemental potions not working for Combination potions. [*] Fix incorrect bonus for master of nature shop purchase [*] Fix Combat GP modifiers making it possible to lose GP per attack. [*] Fix missing Dungeon Requirements. [*] Fix actions related doubling sources not showing [*] Fix missing modifier scopes causing some modifiers to not work. [*] Fix missing translations [/list]