[En Only] = English only until translated
[ItA] = Into the Abyss only
[h2]New[/h2]
[list]
[*] Implemented a more prominent popup for when you attempt to fight in an area with the wrong damage type. The popup will let you know what Damage Type you need.
[*] Skill XP and Abyssal XP is now highlighted & colour coded in descriptions to assist with distinguishing between them.
[*] [ItA] Added Skill Tree Points available to spend in Skill Tree dropdown menu
[*] [ItA] [En Only] Added information to Skill Trees to show how to gain Skill Tree Points
[*] [ItA] [En Only] Added more info about Corruption to the Corruption Menu.
[*] [ItA] Corruption Menu item in Combat will now glow slightly until you click it for the first time. Just making it obvious it's new. It won’t glow after the first open.
[/list]
[h2]Changes & Balancing[/h2]
[list]
[*] [ItA] Removed regular Skill XP bonus from Lost Ring of the Abyss to avoid confusion.
[/list]
[h2]Fixed[/h2]
[list]
[*] Fix incorrect XP text in Mastery Checkpoint popup
[*] Fix cartography not showing interval/xp modifier sources
[*] Fix Slayer Blinding Scroll decreasing evasion instead of accuracy
[*] Fix Currency notifications not showing when gaining 2 different currencies at the same time
[*] Fix gap in shop sticky header
[*] Fix Impending Darkness Event passives showing in enemy menu
[*] Fix incorrect base primary product quantity modifiers
[*] Fix being able to unequip weapons that would result in the wrong damage type
[*] Fix issues with regular Summoning Skill XP not calculating as intended.
[*] [ItA] Fix incorrect Item Stats on some items and amulets.
[*] [ItA] Fix Harvesting 95% mastery pool checkpoint
[*] [ItA] Fix Final Summoning Skill Tree node
[*] [ItA] Fix Enhanced Township Rune Essence Scroll
[*] [ItA] Fixed issue where skill tree points are not given in adventure mode sometimes and retroactively reward missing skill points when loading saves
[*] [ItA] Fix Abyss Depths not rendering completion count correctly
[/list]