Game Update - v1.3 ?11375

[En Only] = English only until translated [ItA] = Into the Abyss only [h2]New[/h2] [list] [*] Implemented a more prominent popup for when you attempt to fight in an area with the wrong damage type. The popup will let you know what Damage Type you need. [*] Skill XP and Abyssal XP is now highlighted & colour coded in descriptions to assist with distinguishing between them. [*] [ItA] Added Skill Tree Points available to spend in Skill Tree dropdown menu [*] [ItA] [En Only] Added information to Skill Trees to show how to gain Skill Tree Points [*] [ItA] [En Only] Added more info about Corruption to the Corruption Menu. [*] [ItA] Corruption Menu item in Combat will now glow slightly until you click it for the first time. Just making it obvious it's new. It won’t glow after the first open. [/list] [h2]Changes & Balancing[/h2] [list] [*] [ItA] Removed regular Skill XP bonus from Lost Ring of the Abyss to avoid confusion. [/list] [h2]Fixed[/h2] [list] [*] Fix incorrect XP text in Mastery Checkpoint popup [*] Fix cartography not showing interval/xp modifier sources [*] Fix Slayer Blinding Scroll decreasing evasion instead of accuracy [*] Fix Currency notifications not showing when gaining 2 different currencies at the same time [*] Fix gap in shop sticky header [*] Fix Impending Darkness Event passives showing in enemy menu [*] Fix incorrect base primary product quantity modifiers [*] Fix being able to unequip weapons that would result in the wrong damage type [*] Fix issues with regular Summoning Skill XP not calculating as intended. [*] [ItA] Fix incorrect Item Stats on some items and amulets. [*] [ItA] Fix Harvesting 95% mastery pool checkpoint [*] [ItA] Fix Final Summoning Skill Tree node [*] [ItA] Fix Enhanced Township Rune Essence Scroll [*] [ItA] Fixed issue where skill tree points are not given in adventure mode sometimes and retroactively reward missing skill points when loading saves [*] [ItA] Fix Abyss Depths not rendering completion count correctly [/list]