Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
[h2]Atlas of Discovery[/h2]
[h3]New[/h3]
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[*] Almost all Points of Interest in Cartography now provide some kind of reward. Rewards include GP, Slayer Coins, Items, and temporary bonuses for the next 10 travels.
[*] [b]^^ If you have already discovered these Points of Interest, all new rewards except the temporary bonuses will be provided to you retroactively when loading a character.[/b]
[*] The Monolith Point of Interest is now classed as an Active POI providing -5% Cartography Dig Site Map upgrade interval, +5% chance to preserve resources in Cartography, and +5% chance to preserve a Dig Site Map charge in Archaeology
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[h3]Changes[/h3]
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[*] Reduced Ship Combat Overhaul shop upgrade item costs to 2k each, down from 10K each.
[*] Decreased Master Crafting Relic in Ancient Relics mode chance to enchant urns to 90%, down from 100%. This is to stop the possibility of not being able to achieve 100% completion in the mode due to urns automatically enchanting.
[*] Aranite Brush Shop Purchases now only requires 5 Aranite Brushes from a Dig Site to purchase, down from 25.
[*] Crystal now sells for 100GP, down from 500GP.
[*] Refined Pure Crystal now sells for 1K GP, up from 500GP.
[*] You now produce a base quantity of 2 Barrier Dust per craft in Crafting, up from 1.
[*] You now produce a base quantity of 6 Barrier Dust per cast of the Barrier Dust Alt. Magic Spell, up from 3.
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[h3]Performance[/h3]
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[*] Cartography will now automatically throttle the frame rate when you are on any page other than Cartography.
[*] This is a general reminder to check the Settings page as there are some extra Cartography settings to assist with performance.
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[h3]Fixed[/h3]
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[*] Fixed incorrectly calculated modifier for increased Slayer Coins per poison damage in Ancient Relics mode.
[*] Fixed issue where more than 1 Divider was being consumed per Dig Site Map Refinement.
[*] Fixed visual error with Prayer Relic 2 displaying the incorrect percent modifier.
[*] 0 / 0 completions will now display as 100% progressed in the Completion log, instead of 0% (You can see this with Thieving Mastery completion for AoD)
[*] Fixed issue where Crystallization and Crystal Sanction could be applied to Monsters who are mean't to have player debuff immunity.
[*] Fixed missing Ranged Level requirement for Enchanted and Arcane Bolts.
[*] Fixed incorrect Ranged Level requirement for Enchanted & Arcane Diamond bolts.
[*] Fixed incorrect Ranged Level requirement for Enchanted & Arcane Jadestone bolts.
[*] Fixed incorrect survey interval reduction on the AoD Completion Cape.
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[h2]Base Game[/h2]
[h3]Changes[/h3]
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[*] Equipment tooltips now display the special attacks of the item.
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[h3]Fixed[/h3]
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[*] Fixed setting to disable Birthday Event present drops.
[*] Fixed issue where the increased GP Flat modifier was not working as intended in Thieving.
[*] Fixed incorrect text listed on Stop Fishing Contest button.
[*] Updated wording for Toggle Ignore Bank Full setting.
[*] Fixed bug where Artisan Skills would display you have no costs to continue, even though you do. This only occured when the Skill stopped on a full bank.
[*] Fixed issue where increased flat GP modifiers were applying during certain Combat scenarios where you earned 0 GP (It should only apply if you earned at least 1 GP for the action).
[*] Fixed issue where it was possible to lose GP per Combat action if you managed to have negative GP modifiers active.
[*] Fixed issue where equipment event assignments would continuously grow without being cleared after successful even unassignment.
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[h2]What's being worked on[/h2]
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[*] Steam Client updates for Windows, MacOS & Linux (Including Steam Deck)
[*] iOS App update (Delayed due to issues with iOS 17 release)
[*] Performance improvements
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