Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
[h2]Atlas of Discovery[/h2]
[h3]New[/h3]
[list]
[*] "Donate Generic Artefacts" now has a Settings button which will house customisation settings for the mechanic (Added over time)
[*] Added an "All but 1" setting which can be toggled. When enabled, donating Generic Artefacts will always leave 1 remaining in your bank.
[*] The "Show Artefacts" popup will now display if an Artefact is classed as Generic or not, as long as you have located at least one.
[*] The tooltip for Artefacts will now mention if it is classed as a Generic Artefact.
[/list]
[h3]Fixed[/h3]
[list]
[*] Fixed issue where Barrier amount could go into negatives.
[*] Fixed issue where increased damage reduction with active Prayer modifier was being calculated after all of DR calculations, resulting in higher/lower effects than intended.
[*] Fixed issue where Slayer Relic 1 was granting Slayer Coins regardless of actual poison damage dealt
[*] Fixed issue where some Artefacts were classed as a Generic Artefact when they had a use around the game. For example, items required for Township Tasks.
[/list]
[h2]Base Game[/h2]
[h3]Fixed[/h3]
[list]
[*] "Upgrading" a charge stone of Rhaelyx back into a mysterious stone is now classed as a downgrade.
[*] Fixed issue where Township worship tooltip was missing the 2x season multiplier (Visual only)
[/list]
[h2]Hotfixed Bugs[/h2]
[i]These bugs were hotfixed shortly after the release of v1.2.2[/i]
[list]
[*] [i]Fix Summoning Shard quick buy using the new summoning packs instead of individual shards for purchase.[/i]
[*] [i]Fixed visual error with the Superior Woodcutting Skillcape name.[/i]
[*] [i]Fixed incorrect visual damage reduction calculation for Barrier damage when out of combat.[/i]
[/list]