Game Update - Township Tasks & Boxes - v1.2 (?7668)

Melvor Idle

Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.

I want to preface this by saying we are always listening to the community. We have for the last 4 years, and that itself won't change. We've been reading all the feedback on various platforms since the release of v1.2 and have re-evaluated some of the changes we made to the Township Trader boxes. This update aims to add more Tasks to the base game, bring back Herbs to Herb boxes, and slightly reduce the amount of Tasks required to obtain T2/3 Boxes (allowing you to skip many more tasks you don't enjoy). The Task requirements themselves will remain, as it is an important requirement to balance the power of the boxes. We appreciate the feedback we have received on this matter, and will continue to monitor it over the coming days/weeks. [b]New[/b] [list] [*] Added 10 new Tasks to the base game, 2 per difficulty up to Elite, increasing the total amount of Tasks available in the base game to 110. [/list] [b]Township Trader Boxes[/b] [list] [*] Reminder that there is now a total of 110 tasks in the Base game, up from 100. [*] Tier 2 Boxes now require 85 Task completions out of 110 total Tasks available to you in the Base Game, down from 95 out of 100 available Tasks. [*] [TotH only] Tier 3 Boxes now require 110 Task completions out of 130 total Tasks available to you with Throne of the Herald, down from 115 out of 120 available Tasks. [/list] [b]Herb (Seed) Box[/b] We've heard your feedback regarding Herb boxes and how the new requirements were too harsh for a box of seeds. We're changing this box back to Herbs now that it has the task completion requirements. [list] [*] Herb Boxes now provide Herbs again instead of Seeds, up to 75 per box. [/list] [b]Fixed[/b] [list] [*] Fixed an issue where the building repair cost modifiers were not applying correctly during certain seasons, causing 100% reduced repair cost. [/list]