[h1]New Content[/h1]
[list]
[*]Randomized level layouts implemented for all maps.
[*]Update of the engine version to Unreal Engine version 5.4.2
[/list]
[h1]Improvements[/h1]
[list]
[*]Stamina: Permanent sprint duration increased from 40 to 60 seconds.
[*]Stamina: Recovery speed has been greatly increased.
[*]Stamina: Recovery is dependent on whether you are standing or walking.
[*]Visibility of footprints slightly improved on Medium difficulty near ritual sites.
[*]Visibility range of the night vision device has been improved.
[*]Slightly increased intensity of the cameraman's flashlight.
[*]Teleport points of the witch and players adjusted.
[*]Duration in which night falls has been slightly shortened.
[*]Intensity of the glow has been reduced for ritual sites and for the fire jumpscare.
[*]Forgotten Village map: Only the mine needs to be unlocked, all other doors are open per default
[*]Forgotten Village map: Locations in the UI are updated more accurately.
[*]Forgotten Village map: Reworked Indoor sound triggers of the mine for more accurate sounds.
[*]Several smaller improvements.
[/list]
[h1]Bugfixes[/h1]
[list]
[*]AI: The demon was still walking after moving out of the light cone of the flashlight.
[*]AI: Demon defined a player as a target even though he was already knocked out.
[*]AI: Demon did not move for a few seconds immediately after being freed from the cage.
[*]Some hiding places of the demons were not set correctly.
[*]A few points for the water reservoirs were placed incorrectly.
[*]Fixed an edge case where the demon could land outside the navigation area when jumping towards the player.
[*]Forgotten Village map: Indoor sound was not triggering correctly at the starting point for the host or in singleplayer mode.
[*]Fixed a bug for the client where the sound of the stone circle puzzle did not stop correctly when the rotation was stopped.
[*]Fixed spider webs being displayed too bright when not lit.
[*]Fixed a few sound effects that were placed twice in the same place.
[/list]