[h1]Improvements[/h1]
[h2]Objectives[/h2]
- All objectives are now only displayed in the corresponding phase in which you have to complete the objectives.
- The objectives you have to complete are now more concretely defined for better understanding.
[h2]Other improvements[/h2]
- Game phases: the game phases are now more clearly visible in the objectives and when the game phase changes players are now getting notified via the userinterface.
- Demons: the running/walking speed of the demons on the difficulty medium and hard has been slightly reduced. On the easy difficulty, the running speed has been greatly reduced.
- Goat demon: the demon is much less aggressive in the initial phase. If it hides in the bushes and a player is nearby, it will now flee instead of attacking shortly after being scared away.
- Witch: the aggression range has been slightly reduced.
- Slightly more paranormal phenomenas are spawned with 3 and 4 players. With one or two players even more are spawned.
- The ritual places are now already recognizable for the medium from the start of the game.
- The footprints around the ritual places are now highlighted more or less depending on the difficulty level.
- In ritual places and areas where footprints can be seen, the number of foliage has been reduced for better visibility.
- The accuracy of the speaker's gadget is now generally more accurate and becomes less accurate as the difficulty increases.
- When the speaker's or light technician's gadget is picked up, the player now gets a small overview of how the gadget works.