Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he manages to purge their curse, freeing his soul. 3 varied scenarios, perk-based character progression, and 20+ hours of gameplay await you!
[h1]Howdy Gunslingers,[/h1]
[b]Today is the day folks, after months of development we are ready to share the final version of Blood West with you and the rest of the world.[/b] This has been a hell of a journey and we wouldn't have made it without your support during the Early Access. Your feedback and ideas kept our creative cogs running and made Chapter 3 and the final version of Blood West what it is today.
With all that out of the way, let's celebrate the launch not only with a [b]30% discount[/b], but also with a [b]brand new trailer![/b]
[h1]Blood West Launch Trailer[/h1]
[previewyoutube=mlX_2ch4K1c;full][/previewyoutube]
[b]Even though this is the end of Early access, it is not the end of our support for Blood West.[/b] We have had a blast working on the title and you can expect more to come in the not so distant future. However, that is a story for another time. [b]Now it’s time to sling lead and throw witty one-liners - and we have both in ample supply.[/b]
[h1] 3.0.2 Changelog[/h1]
[h2]Major:[/h2]
[list]
[*] Official release of Chapter
[*] Improved gamepad controls
[*] New map - The Mountains
[*] New enemies, new weapons and artifacts
[*] Achievements
[/list]
[h2]Minor:[/h2]
[list]
[*] Addition of the Lock icon - A visual representation that is displayed on items that can’t be unequipped at the current time (they are being used, they have certain requirements etc.)
[*] The Undead found a guitar during his scavenging trips to the Mountains. What use could he have for that?
[*] The message about the player lacking a map for the current region is now displayed every time it’s needed (previously it was displayed only once)
[*] Increased range for the Sensitivity option in Settings menu
[*] Performed lots of additional audio work across the whole game
[*] Updated Hungarian translation - including Chapter 3
[/list]
[h2]Bug Fixes:[/h2]
[list]
[*] Fixed an issue that could cause players not being able to leave the Settings menu
[*] Fixed issues that resulted in not displaying proper button icons depending on the current input from the player
[*] Fixed issues that caused NPCs to t-pose under certain circumstances
[*] Fixed issue with the Undead that could make him spawn with his back towards the player
[*] Fixed an issue that could result in disappearing of an artifact from active inventory items when replacing it with other artifact
[*] Fixed an issue that could block tooltips from displaying properly
[*] Fixed an issue where icons for numeric keypad buttons were not displayed correctly
[*] Perforated Heart now applies bleeding at correct Stamina value
[*] Depths of Tahoe now heals by correct value
[*] Fixed an issue where it was possible to put a backpack inside itself, causing the game to crash
[*] Fixed an issue that could cause delivered quest items in Chapter 2 to be invisible after loading the game
[*] Fixed an issue where it was possible to deal damage from heavy attack using animation for a normal attack
[*] Fixed some typos
[/list]
[h1]See you in the Barren Lands,[/h1]
[img]{STEAM_CLAN_IMAGE}/41048939/837feb3f28a9199565f25131081dd9a6a06b4fa0.png[/img]
[h2]PS. Known issue:[/h2]
[b][i]If you haven't played Blood West for a while, you'll be returning to find the skill system re-designed. Your character's progress has been reset, and you should have all the skill points returned to you to distribute in the new skill tree. In some RARE CASES you will NOT GET your skill points back. If this affects you, please contact us at bugs@hyperstrange.com, and provide your safe file so we can fix it. A hotfix that will eliminate this issue entirely is already underway. We're sorry for the inconvenience, if you are one of the [strike]cursed[/strike] unlucky few.[/i][/b]