Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he manages to purge their curse, freeing his soul. 3 varied scenarios, perk-based character progression, and 20+ hours of gameplay await you!
[h1]Howdy Gunslingers,[/h1]
[h3]With today’s update we are not only bringing you a plethora of changes but not one but TWO surprises. Grab your best cowboy hat and giddy up, it is time to get HYPED![/h3]
[h1]Blood West meets Ghoultown[/h1]
[previewyoutube=HBPPBh_MPac;full][/previewyoutube]
Yup, your peepers ain’t decivinn’ ya, the horror punk band [b]Ghoultown[/b] will be performing a brand new song, written specially for Blood West. But that ain’t all, we also have a brand new animation for this kick-ass occasion and [b]on the 20th of November everything will come together for the very first [url=https://youtu.be/GwehAAjKNWk]Blood West Animated Music Video![/url][/b]
[h3][url=https://youtu.be/GwehAAjKNWk]Get it on the fun today and sign-up to save your place on the digital stands![/url][/h3]
[h1]Blood West Bestiary[/h1]
[previewyoutube=UeFNcyztp4g;full][/previewyoutube]
Now for the second surprise. Can’t get enough of Blood West’s lore? Then keep your eye out for the new Blood West Bestiary series that will be dropping on our social media channels! Today you can hear what a certain someone, whom you have already “met” in the game has to say about the Hellbear.
[h3]Follow and subscribe so as not to miss future episodes:[/h3]
[list]
[*] [url=https://www.youtube.com/@Hyperstrange/featured]Youtube[/url]
[*] [url=https://discord.com/invite/5fCZK562jT]Discord[/url]
[*] [url=https://twitter.com/HYPERSTRANGE?]X (Twitter)[/url]
[/list]
[h1]2.4.0 Update[/h1]
Last but not least, we have the aforementioned 2.4.0 update. It is a lengthy one, so better grab something to drink.
[h3]Major:[/h3]
[list]
[*] [b]Revamped perk system[/b] - overhauled the whole perk tree, introduced new perks, merged others and in general gave players more freedom to express their builds in more detailed ways.
[*] When loading an old save on this version of the game, character points and level will be reset and player will be given the correct amount of points to re-distribute
[*] Major balance pass to everything, from enemies to items, perks and more
[*] [b]New Voice Over for our undead gunslinger from Stephen Russell himself[/b]!
[*] Big optimization task has been completed and players should see an increase in fps across the board
[*] Improvements to how enemies hear the player. No more jumping assassins flying towards their prey without a sound! Shooting near a building is now a risk of angering a whole lot of trouble inside.
[*] Added beds to Chapter 1 to keep it consistent with other maps and to add more options for the players regarding fast traveling (Chicken Heads are still needed, so look out for those!)
[*] Chapter 1 boss - alternative route is now connected to the actual fight. The way players go about that route will influence how hard the fight will be. Or you know, you could still go straight to the arena if you feel tough.
[*] Boss fight of Chapter 2 has been improved and should pose more of a challenge
[*] [b]You asked for it. You got it: autosort button is available in inventory.[/b]
[*] [b]Fanning for revolvers - a proper gunslinger’s best friend is here.[/b]
[/list]
[h3]Other changes, improvements and additions:[/h3]
[list]
[*] [b]A new potion has been introduced that allows respec of player’s character.[/b]
[*] [b]Previously known areas may be a bit different… (Chapter 1 mostly)[/b]
[*] [b]Enemy placement and balance across the board has been improved[/b]
[*] New option for setting up the frequency of our beloved protagonist’s barks - you wouldn’t dare to turn those off, would you?
[*] LOTS of language improvements, corrected typos and other gremlins
[*] VO for Jim Hooper has been changed
[*] Mouse wheel and space are now correctly bindable as player wishes
[*] Magpie buff from Totem of Souls has been nerfed
[*] Improved the in-game compass - now it shows the world directions like a good compass should
[*][b] Ammunition from bags is now usable by the player - reload away![/b] No more having to open inventory, find your bag and unpack those damn bullets manually each time you wanted to reload.
[*] Player character will lower his weapon when talking to NPCs. A bit of good manners.
[*] Lots of general audio improvements
[/list]
[h3]Bug fixes:[/h3]
[list]
[*] A number of possible crashes has been addressed
[*] At very specific circumstances, NPCs from Chapter 2 would not act according to their story route
[*] Bunch of quality of life improvements across the board ie. how double clicking to move items works in certain scenarios
[*] Fixed a case when it was possible to miss an attack when using a knife and sneaking behind an enemy
[*] Tomahawk can no longer crash the game when thrown at lamp
[*] You will no longer respawn in wrong camp in 3rd Chapter after certain story threshold
[*] Squashed a literal horde of annoying bugs.
[/list]
[h1]That is all for today folks, [url=https://youtu.be/GwehAAjKNWk]see you on the 20th on Youtube[/url][/h1]
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