Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he manages to purge their curse, freeing his soul. 3 varied scenarios, perk-based character progression, and 20+ hours of gameplay await you!
[h1]Patchnotes 3.1[/h1]
[b]Major[/b]
[list]
[*] Fixed an issue that prevented players from leaving the Settings menu without changing their language first.
[*] Fixed a problem regarding Nitro ammo that caused it to not deal the intended damage.
[*] Fixed an issue where the final cinematics didn’t play and end correctly.
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[b]Minor[/b]
[list]
[*] Improved performance during the boss fight at the end of Chapter.
[*] Fixed an issue that could cause projectiles to disappear under specific circumstances.
[*] Fixed an issue where the Demonic Skin and Doctor’s quest regarding it could cause the Journal not to track the quest properly.
[*] Fixed an issue where Fast Hands and Berserker skills applied a damage buff to thrown Tomahawks.
[*] Fixed an issue which resulted in the Crimson Brooch gaining charges as the tentacles of the Chapter 2 boss despawned.
[*] Fixed locations where the player could get stuck.
[*] Fixed an issue where the 3rd level of the Self-Taught skill did not apply extra experience if the player killed an enemy using a projectile.
[*] Fixed all potential issues that may result in players falling through the level.
[*] Fixed an issue where the Giant Leech did not give the damage buff when the player was using projectile weapons.
[*] Fixed an instance of a problematic climbing rope in Chapter 3.
[*] Minor LOD fixes.
[*] New features and other improvements
[*]
[*] Cinematics’ subtitles have been added and are now available in all languages.
[*] Ammunition selection is now orderly and not as chaotic as before.
[*] New option added: customizable tooltip delay.
[*] Added a small delay between an enemy spotting the player and performing an attack. This should alleviate situations in which a player that failed to sneak upon an enemy for backstab gets immediately damaged by an instant attack.
[*] Much improved backpacks. Items will now be placed in backpacks when inventory is full and will stack better with other stackable items of the same kind (affects both items manual pickups ups and those done with the Take All function).
[*] Backpacks are much more capacious now. However, backpacks can no longer be found in the world and the same kind of backpack can only be bought once (this doesn’t extend to games started on previous versions of the game).
[*] Items will be automatically rotated on pickup to fit inside the player’s inventory.
[*] Chapter 3’s boss had its HP buffed
[*] Reduced the amount of findable ammunition in Chapter 3 by about 10%. (including full stacks of ammo that were never intended to be full)
[*] In Chapter 2 enemies won’t follow the player onto the top of the tower where the Priest is located anymore.
[*] Nitro ammunition area of effect damage has been reduced from 300 to 150.
[*] Improved gamepad tutorial.
[*] Added an option to turn off the crosshair.
[*] It’s possible now to keybind the mouse wheel to any action.
[*] Further improvements to text clarity
[*] Miners now remember to do their job and they can show it off with a new little animation.
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[b]Known issues[/b]
[list]
[*] Audio Settings may reset or change values when leaving Settings menu. Resetting the game seems to be a workaround
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