Frozenheim v 1.4 - AI Update: Archetypes

Frozenheim

Lead your Viking clan onto unknown shores and carve out a future for your people in the fjords of Frozenheim. Gather resources, expand, and watch your settlement grow to a bustling town that will withstand the harshness of winter and wrath of other clans.

[b][i]The bustling sounds of the marketplace fill your ears. The commerce is doing well and your clan has secured what they needed for the coming winter. Yet, as the foresters tend to the saplings you are left to wonder - what your foes will come up with next spring?[/i][/b] [h2]Northfolk![/h2] Time has come for the pre-anniversary update that we have teased some time ago and as the name suggests you can expect another big update in June. However, let's not get ahead of ourselves and focus on what the team has brought for you. [previewyoutube=krZ1Jj16Syo;full][/previewyoutube] [h3]AI Update and AI Archetypes[/h3] We have made significant steps in the department of AI with our previous updates - albeit not without hiccups. Staying true to our promise, we are continuing to improve the experience of playing against AI. With the addition of the archetype system we aim to deliver a more varied experience to skirmishes. [h3]Marketplace and forester[/h3] Besides the AI improved, we have added a new building, the forester’s hut, and added a new functionality to an already existing one, the marketplace. The forester will play a key part in regrowing the woodline. From the marketplace you will be able now to send resources to different players. [h3]Other quality of life improvements[/h3] Apart from the above mentioned changes, you will also find a plethora of new additions, such as new cursors and build menus. For the full list, see the changelog below. [h3]1.4 Changelog[/h3] [b]New Features:[/b] [list] [*] New building - Forester [*] Added setting allowing to place multiple building at once [*] Marketplace system rework [*] Technology Tree Preview in codex [*] Palisade Placement Panel [*] Resources production info in building panel [*] Multiplayer resource transfer with marketplace [/list] [b]Bugfixes:[/b] [list] [*] Fixes for notifications showing up even when disabled [*] Numerous mistakes and linguistic improvements [*] Fixed issues with endless waves in MP load [*] Fix for naval units getting stuck near shore in some cases [*] Fixed multiple survival mode issues on generated maps [*] Fixed Audio still playing on 0% [*] Improvements for camera movement in photomode [*] Fixed storm during Ragnarok [*] Multiple campaign improvements [/list] [h2][url=https://store.steampowered.com/publisher/Hyperstrange/sale/HyperSale][b]Don't be a stranger - come to the Hyperstrange Publisher Sale![/b][/url][/h2] [url=https://store.steampowered.com/publisher/Hyperstrange/sale/HyperSale][img]{STEAM_CLAN_IMAGE}/40033268/adfaa02368bfdb1bccd2d2d4ffa9b28cf1e89a48.png[/img][/url] As the winter months slowly subside, one final celebration should be in order. And what better way to celebrate than with fun and games - especially games! The Hyperstrange Winter Publisher Sale is a celebration of all things gaming is supposed to be: PURE UNADULTERATED FUN and an opportunity to save a dime... or a dozen ( ͡° ͜ʖ ͡°) How about some announcements of new HYPERSTRANGE titles coming to Steam? https://store.steampowered.com/app/2157710/Hordes_of_Hunger/ https://store.steampowered.com/app/2290290/1000_Rogues/ https://store.steampowered.com/app/2330380/NecroGolf/