Coming up in Frozenheim 1.3 update

Frozenheim

Lead your Viking clan onto unknown shores and carve out a future for your people in the fjords of Frozenheim. Gather resources, expand, and watch your settlement grow to a bustling town that will withstand the harshness of winter and wrath of other clans.

[h2]Northernfolk![/h2] We're happy to see that the latest AI-focused update to [b]Frozenheim[/b] greatly improved your experience with the campaign and custom scenarios. We know there are some quirks that yet need to be iron-out, but we're satisfied with the outcome of this deep rework, that affects the very basics of the game. With that, it's time to continue with smaller, much needed improvements. We're not planning to share a particular roadmap, as our experience so far dictates to keep the balance of our work leaning towards working with your suggestions. We're always looking forward to more feedback. This is a journey we're taking together with the players! [img]{STEAM_CLAN_IMAGE}/40033268/e3c2218e042a4bf4c6b76988519dedda557c9bea.png[/img] [b]The rough launch date for 1.3 has been set to December 19[/b]. Let's take a quick look at some of the assorted highlights of the upcoming update: [list] [*] [b]New quickplay game mode: the Jarl Tournament[/b] [*] Ping system introduction to multiplayer [*] Tech tree rebalance [*] Keybind and unit grouping mechanic rework [*] More minimap options including filtering [*] Weather system working on top of the existing seasonal cycle [*] 2 new skirmish-mode maps [*] & more! [/list] As you can see, it's a bit of a mixed bag of goodies-type update, with a bit of everything from QoL improvements down to new playable content. This is the first of two such updates slated for the upcoming few months. It will be followed by a large-scale content update (or an Anniversary Update, as we like to call it) that will take Frozenheim to version 1.5. The saga continues! [h1]May Odin protect you,[/h1] [h2]Paranoid Interactive & Hyperstrange[/h2]