[img]http://files.1337upload.net/bobby-53df12.gif[/img]
For this weeks Friday update, we have a-lot of cool stuff to show you guys!
[h1]Important changes and new stuff[/h1]
[list]
[*]Bob, the exploding ghost!
[*]Over 10 new buildings!
[*]Sponge added as an item! (You voted for a sponge, so you'll get a sponge)
[*]Re-skinned treasure chest's!
[*]BlunderBuss added as an unlockable weapon!
[/list]
[img]http://files.1337upload.net/screenshot_logo__100_-dc50d0.png[/img]
[h1]Not so big and important stuff[/h1]
[list]
[*]|WEAPON| -AlienRifle's spawn rate tweaked
[*]|WEAPON| -ChiliGun has been slightly nerfed
[*]|WEAPON| -ShroomGun's origo fixed
[*]|WEAPON| -VeGu is now a regenerating weapon, and doesn't use Plasma anymore
[*]|CHESTS| -Chest's spawn chances tweaked (what they can contain)
[*]|MISC| -Mushroom spit now has breaking animation
[*]|MISC| -New and improved indoor spawning system (treasure chest's shouldn't spawn in front of the exit anymore)
[*]|FEATURE| -Wheel of Fortune has been added into the game
[*]|MISC| -Door locks aren't solid anymore
[*]|MISC| -Version number now shows in the left down corner on "press any button to start" screen
[*]|MISC| -There's no timer anymore on building doors that need to count down before letting you in
[*]|OPTIONS| -You can now adjust the strength of the gamepad vibration
[*]|BUGFIX| -RadBox no longer gives same weapons and melee weapons you've previously unlocked
[*]|BUGFIX| -ShopKeeper can no longer talk when you're in a weapon unlock screen
[*]|BUGFIX| -You can no longer see the same buildings twice during one run
[*]|BUGFIX| -Small visual bug fixed when both players use weaponwheel at the same time
[*]|BUGFIX| -When the other player dies in 2p mode, and enemies can't find their way to the remaining player, they won't be stepping on the dead player anymore
[/list]
[img]http://files.1337upload.net/SPONGE_UNLOCKED-cc9b2a.gif[/img]
[h1]That's it for today![/h1]