Friday 13th update! (Featuring Bob!)

[img]http://files.1337upload.net/bobby-53df12.gif[/img] For this weeks Friday update, we have a-lot of cool stuff to show you guys! [h1]Important changes and new stuff[/h1] [list] [*]Bob, the exploding ghost! [*]Over 10 new buildings! [*]Sponge added as an item! (You voted for a sponge, so you'll get a sponge) [*]Re-skinned treasure chest's! [*]BlunderBuss added as an unlockable weapon! [/list] [img]http://files.1337upload.net/screenshot_logo__100_-dc50d0.png[/img] [h1]Not so big and important stuff[/h1] [list] [*]|WEAPON| -AlienRifle's spawn rate tweaked [*]|WEAPON| -ChiliGun has been slightly nerfed [*]|WEAPON| -ShroomGun's origo fixed [*]|WEAPON| -VeGu is now a regenerating weapon, and doesn't use Plasma anymore [*]|CHESTS| -Chest's spawn chances tweaked (what they can contain) [*]|MISC| -Mushroom spit now has breaking animation [*]|MISC| -New and improved indoor spawning system (treasure chest's shouldn't spawn in front of the exit anymore) [*]|FEATURE| -Wheel of Fortune has been added into the game [*]|MISC| -Door locks aren't solid anymore [*]|MISC| -Version number now shows in the left down corner on "press any button to start" screen [*]|MISC| -There's no timer anymore on building doors that need to count down before letting you in [*]|OPTIONS| -You can now adjust the strength of the gamepad vibration [*]|BUGFIX| -RadBox no longer gives same weapons and melee weapons you've previously unlocked [*]|BUGFIX| -ShopKeeper can no longer talk when you're in a weapon unlock screen [*]|BUGFIX| -You can no longer see the same buildings twice during one run [*]|BUGFIX| -Small visual bug fixed when both players use weaponwheel at the same time [*]|BUGFIX| -When the other player dies in 2p mode, and enemies can't find their way to the remaining player, they won't be stepping on the dead player anymore [/list] [img]http://files.1337upload.net/SPONGE_UNLOCKED-cc9b2a.gif[/img] [h1]That's it for today![/h1]