Big news for The Walking Vegetables' future

The Walking Vegetables

It’s the 1980’s and an evil alien race has invaded Earth, turning all vegetables into crawling, bawling, mauling abominations. You are about to join Department Radical, the grooviest police force on Earth. Are you a rad enough dude (or dame) to smite these ravenous creatures?

[img]https://media.giphy.com/media/cys9OMdqyTttu/source.gif[/img] [h1]Next couple of weeks will probably be update-less.[/h1] Alright, helloes to you all! We've been discussing about the future of The Walking Vegetables a-lot within the team for the past few days, and there's one thing we all wanted to change about the game. [h1]We're going to overhaul the way the main area works.[/h1] Each level has one main area, which is used as a "hub" for the sections and buildings. This was supposed to work like the level selection "screen" in the first Crash games, but instead, we made the center area too big, and now, it only serves as a time waster. You're forced to go back every time you clear an area, or building. You're forced to walk around without a purpose. And that's what we thought was wrong with the game. And that is what we're going to change. [h1]What's replacing the center area then?[/h1] Well, that's not yet 100% sure, but we do have a plan for it. The way the new system is going to work, is to make the game feel more like you're actually progressing. You aren't stuck in one area, just to get into another, but rather we'll make the whole level out of these smaller areas. This also makes it random, every single time, every time you play, the game area is randomized. So you won't be seeing the exact same places time after time. Now notice that I said "exact same" We'll make the smaller areas by hand, and let the game randomize them. This way, while the whole thing is practically randomized, it all will still make sense. So you won't be seeing a cactus in a middle of a road, road ending to an ocean, or anything silly like that. It's still all in idea stage right now, but I'm fairly confident about how it all will work out. I'll start working on that new system this week, and will keep you guys updated on how things are going. There was also a few other things we want to change and update in the future, but this was the biggest issue in the games current state. [h1]Switching the game engine[/h1] I'm also going to update the game engine we're using, which alone will take some time (porting the game into another engine basically.) We're moving from GMS 1.4 to GMS 2, so it's not entirely another engine, and I won't be making everything from scratch. So yeah, I think that's all! [img]http://files.1337upload.net/TWV-Logo-Transparent-dbdc1c.png[/img]