It’s the 1980’s and an evil alien race has invaded Earth, turning all vegetables into crawling, bawling, mauling abominations. You are about to join Department Radical, the grooviest police force on Earth. Are you a rad enough dude (or dame) to smite these ravenous creatures?
[img]http://files.1337upload.net/screenshot_logo__105_-3d0ceb.png[/img]
[h1]Respawning medkits, more fair Dragonfruit![/h1]
[list]
[*]|ENEMY| -The Dragonfruit has been nerfed (made more fair) by adding a small "dizzyness" time for the heads when they land on ground. Now they don't just run back to their body right away
[*]|SHOP| -The medkit in the shop is now worth 600, AND it respawns after purchase. It also increases in value after every purchase + on every Part of the game
[*]|SHOP| -SkillComputer has been added into the shop, so you can keep track on the skills you haven't unlocked. You can't switch between skills here though.
[*]|BUGFIX| -Dropping into oblivion didn't work on one of the buildings. Works now.
[*]|BUGFIX| -Another player can't steal the others medkit HP anymore, by standing near the medkit while the other one opens it
[/list]
I'm aware that this update wasn't anything much, BUT we have "fixed" a couple things people weren't.. happy about.
First of all, the MedKits in Shop now respawn after use! Meaning, that if you have the money for it, you can now buy multiple MedKits from the shop.
We've also made the final boss (Dragonfruit) more fair. The heads that drop off from the body now stay in "dizzy" mode for a while, before they start jumping towards the body. So you'll have more time to react.
SkillComputer has also been added into the Shop, for tracking purposes. You can now see exactly what skills you have yet to unlock, and what do you need in order to unlock them, while in game! So you don't need to go to the police station anymore in order to do that.