Fixing bugs and quests

CHEMISTS: Area of infection

A year after the global catastrophe, you woke up in a hospital and don't remember anything. You have to not only find out what happened, but also try to survive in this harsh dangerous world.

[h3]Good day, we have prepared a small update for the game.[/h3] [img]{STEAM_CLAN_IMAGE}/41585123/2a095c5ab16006218b579452d19f5f6a3dc853e5.jpg[/img] [h3]Corrections[/h3] - The material of the UAZ in the world has been changed, now the headlights are on only in the main menu. - In a house in the village you can sleep a maximum of 8 hours. - Changing the behavior of non-predatory animals. - Removed snow and sandstorms from the weather. - Minor improvements in localization into other languages. [h3]Tasks[/h3] - The “Communication Tool” task will not be restarted. - A marker for the quarry has been added to the quest to find the radio. - Nikolay’s assignments for boxes have been changed - now they work correctly. - After the quest to kill black wolves from the Hunter, 2 tasks start at once: to repair the generator and the plot at the gas station. - The marker for the parcel to the hunter disappears at a distance of 1 meter from the parcel. - Markers for searching for backpacks have become more accurate. - Fixed the generator repair task. The generator model has been changed. - Possibly fixed an issue with repeated tutorial prompts appearing after loading the game. - Now after each completed quest the game is automatically saved. - Pictures in the training are in English - everything else in the training windows is translated. [h3]Changes to the world map[/h3] - Improvement of the toilet in the clinic. - Removed unnecessary items for the first collection quest. - Fixed a collision in the forester's garage. - Fixed places of passages behind the map. - Auto-saving zones have been added to the roads. - The bushes in the hospital have become 2 times smaller. - Optimization of objects on the map. - Other level changes. - The number of bushes at starting locations has been reduced. [img]{STEAM_CLAN_IMAGE}/41585123/4c3e279c869ef8d0dc9bdb69b00bb3284bd3533c.jpg[/img] [h3]Items[/h3] - Fixed a bug with the % drop from boxes of different types. - Added loot to the clinic workshop. - A large first aid kit has been added to the trade for the hunter. - Nikolai sells copper wire. - Added more sage to the map. - Changed copper wire drop percentage. [h3]New[/h3] - Added a global storage chest to the hunter's and Nikolai's house in the village. It allows you to store things and take them elsewhere - be sure to test this feature. [h3]Weapon[/h3] - Now sights do not hang in the air without weapons. - Weapons now have a critical hit chance, increasing damage if the chance works. - Weapon modules do not respond to decal visual effects. - Fixed weapon views in 1st person aiming mode. - Fixed a problem with weapons being illuminated by a flashlight in 1st person aiming mode. [h3]If you find any errors, be sure to write about them in the comments or in the discussion sections, we will definitely read everything and make corrections. [/h3]