Fixes and tweaks

Surviving Ceres

Explore a handcrafted survival game with an emphasis on crafting and base building. Export manufactured goods to earn funding, manage colonists, defend against hostile aliens, and work towards terraforming Ceres from a frozen ball of ice to a tropical paradise.

A few quick fixes and tweaks based on feedback. They are as follows; - Removed an issue related to transferring all items to machines - Fixed an issue where oxygen would not go to max capacity on loading - Added funding to the main player inventory / stats menu - Changed the export value for bars and manufactured export packages - Added a message for rockets landing on Ceres - Fixed an issue that allowed exported goods to re-appear when rocket was recalled from Earth - Added Block of ice as a refined version of Ice - Added Blocks of ice to a few recipes - Tweaked some iron costs vs copper and ice (Game flow wise you needed significantly more iron than any other resource. I am attempting to smooth this out and have all three types be important more equally) - Unlocked a few recipes to smooth out the flow from early to mid-game - Changed the RND menu to be more clear and concise with less sub categories - Increased storage capacity and refinery capacity - A variety of colonists fixes and improvements to there AI and pathing (This is a tricky aspect to get right but with enough iteration we will get there) We will be posting more small updates to further improve the game as an experience in the near future as we continue to test and iterate. Huge thank you to everyone helping with testing. If you want to join the beta pop into the discord and request a key.