Fishing Update (1.4) Changelog - Part 2 (UI/UX, bug fixes, other)

Against the Storm

A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.

Changes marked with ⚡ were inspired by the community. [h3]UX/UI improvements[/h3] [list][*] ⚡ Added Glade Events to the in-game Encyclopedia.[list][*] Glade event entries are initially locked. To unlock an event in the encyclopedia, you must first complete it at least once.[/list][*] ⚡ Added Purging Fire to the Recipes Panel. [*] ⚡ Workers can now be assigned to unfinished buildings. When a worker is assigned to a construction site, they will act as a builder first, and then work there as usual after the building is finished. [*] ⚡ Blight Fighters can now take goods from storages of nearby buildings. [*] ⚡ Builders can now take goods from storages of nearby buildings. [*] ⚡ Farmers can now build farm fields if there are unconstructed fields within the range of the farm they are assigned to. [*] ⚡ Clicking on a need icon in the Consumption Control panel will open the Recipes Panel and search for the item used to fulfill a given need. [*] ⚡ The progress of a break is now shown on the worker slot. When a villager goes on a break, the worker slot fills up just as it does during production. [*] ⚡ Scouts now have a separate action tooltip when going to a glade event. [*] ⚡ Villager and cart panels now show the status of a given worker/cart (idling, producing, going to a building, etc.). [*] ⚡ Warehouse minimum reserve is no longer saved between games by default. It now has to manually be turned on in the Options menu. [*] ⚡ Added a bonus preview to the Blight Pruner Cornerstone tooltip. [*] ⚡ Added an option to opt out of rewards given to players after their account has been closed due to an update. [*] ⚡ Added a lock icon for goods with a minimum reserve limit in production buildings when selecting recipe alternatives. There is also a tooltip when hovering over the lock icon. [*] ⚡ Minimum reserve limits can now also be set in the Recipes Panel. [*] ⚡ Firekeeper abilities can now be previewed when hovering over a portrait in the worker assignment radial menu in the Ancient Hearth. [*] ⚡ Added a toggle to the Blightrot Overlay that allows players to exclude a particular building from being cleansed by Blight Fighters. [*] ⚡ The Seal Contract section of the End Cycle popup has been updated to make the role of this system clearer. [*] ⚡ The upgrade screen in the Smoldering City will now automatically scroll to the highest upgrade acquired instead of the current level. [*] ⚡ Added a toggle to ignore diagonal trees when marking glades with the “ignore glade edges” modifier (Ctrl). [*] ⚡ Flawless buildings the player owns will now be displayed in tooltips as sinks/sources for resources. [*] ⚡ Changed the descriptions of all advanced houses to make it clearer that they fulfill the need for species housing. [*] ⚡ Changed the wording in the Decay effect to indicate the maximum number of Blood Flowers it can spawn. [*] ⚡ The in-game encyclopedia now displays information about buildings locked behind a given species (in the “Species” tab and in individual building entries in the “Buildings” tab). [*] ⚡ Changed the wording of the "Decadent" tooltip in the species encyclopedia page to make it easier to understand. [*] ⚡ Added missing keybinds to the “Useful Shortcuts” entry in the in-game encyclopedia. [*] Added a new entry to the in-game encyclopedia about fishing. [*] Added “learn more” alerts in the second and third tutorial (with info about Blightrot, Rainpunk, Hostility). [*] Resource selectors in Glade Events now have a red outline when a selected good is not available (similar to how it works in production buildings). [*] Changed the layout of the upgrade tab in all buildings with upgrades to make it more compact and easier to read. [*] Fixed an issue with incorrect text scaling in the in-game encyclopedia. [*] Changed the wording in the objective and description of orders that require players to upgrade buildings (to clearly state the number of buildings that should be upgraded). [*] Changed the descriptions of all service needs to clearly indicate the items that are required to fulfill them. [*] Renamed all perks with "boots" in the name and changed their icons to avoid confusion with the new item. [*] Several alert messages have been shortened to better fit the UI. [*] Changed the wording in the Regrowth Forest Mystery to avoid confusion. [*] Added an alert when a stone deposit spawns in maps with the Petrified Necropolis modifier. [*] Increased the size of the construction tooltip that lists all required goods when placing a building. [*] Changed the order of resources (for both the player and trader) in the trade window so that they are grouped by type. [*] Adjusted the UI layout of the Hearth panel to make room for a new resource to sacrifice (Algae in the Coastal Grove). [*] Changed the wording of order objectives requiring the player to fulfill the needs of a certain category to make them clearer. [*] Changed how stacking effects are displayed in the villager UI. Instead of just a number, they now have an “x” in front. [*] Reputation and Impatience Bar tooltips now show the current and maximum values. [*] Farmers will stop harvesting a given crop if the resource is disabled in the farm’s panel.[/list] [h3]Bug fixes[/h3] [list][*] ⚡ Fixed a bug where villagers would restart their animation after the game was unpaused. [*] ⚡ Fixed a rare bug that would corrupt the game save if it was created at the exact moment a villager was calculating his next action. [*] ⚡ Fixed a bug where workers would pop out of a building for a split second after every finished production cycle. [*] ⚡ Fixed a bug that caused scouts to have incorrect animations when solving the Rivel Kelpie glade event. [*] ⚡ Fixed a bug that made it possible to play the Sealed Forest biome in Training Expeditions. [*] ⚡ Fixed a bug where the Flawless Brewery would have incorrect recipe yields. [*] ⚡ Fixed a bug where Resolve numbers would be displayed incorrectly when hovering over the favoring button while a new species is added to the settlement. [*] ⚡ Fixed a bug where the Safe Haven Cornerstone wouldn't update its status if a hearth was upgraded while the game was paused. [*] ⚡ Fixed a bug where the World Map tutorial would sometimes break after the second tutorial game was force closed after an update. [*] ⚡ Fixed a bug where species houses were essential when replaying tutorials. [*] ⚡ Fixed a bug where the “no rainwater” icon was displayed above inactive buildings. [*] ⚡ Fixed a bug where the highlighted area in the trends panel was too small. [*] ⚡ Fixed a bug where the Priestess avatar would not follow the Forsaken Altar when it was moved. [*] ⚡ Fixed a bug where the tooltip area for species counters was too large. [*] ⚡ Fixed a typo in the Russian description of the Protected Trade Cornerstone. [*] ⚡ Fixed a bug that was causing players to get the Overexploitation Cornerstone in games without Blightrot. [*] ⚡ Fixed a bug where the Prosperous Settlement Cornerstone was increasing the work speed of the glade event instead of slowing it down. [*] ⚡ Fixed a bug where the Forge Trip Hammer Cornerstone would be offered to players who already own the Stormforged version of it. [*] ⚡ Fixed a bug that was causing Packs of Crops to appear twice in the Ruined Granary rewards section. [*] ⚡ Fixed a typo in the minecart upgrade description in the mine. [*] ⚡ Fixed a bug that sometimes displayed the wrong resource when searching for something in the Recipes Panel. [*] ⚡ Fixed a bug where highlighting text in the Recipe Panel would make the selected text unreadable. [*] ⚡ Fixed a bug where the ingredient radial menu would stay on the screen after closing the encyclopedia. [*] ⚡ Fixed a bug where ingredients listed in a production building would overlap if there were more than 8 at the same time. [*] ⚡ Fixed a bug where perks and orders based on house or mine upgrades were appearing for players who haven't yet unlocked the feature. [*] ⚡ Fixed a bug where the Forge Trip Hammer Cornerstone would be offered to the player even if they didn't have a Smithy. [*] ⚡ Fixed a bug where some initial glade layouts with ruins were spawning service buildings too far away from the Hearth. [*] ⚡ Fixed a bug where the standing progress bar in the Trade Routes panel would continue to fill even after the maximum level was reached. [*] ⚡ Fixed a bug where in-progress resource deliveries from haulers would not be canceled after a recipe's ingredients were disabled and the "auto-return" option was enabled. [*] ⚡ Fixed a bug where the worker selection UI would not update if a new villager joined the settlement while it was active. [*] ⚡ Fixed incorrect name translations (for traders, NPCs, etc.) in Simplified Chinese. [*] ⚡ Fixed a number of typos in the Japanese version of the game (Fedora Hat Cornerstone, sacrifice effects, Hearth level description, Royal Woodlands description, trade route orders, Overexploitation Cornerstone).. [*] ⚡ Fixed a typo in the Spanish (Latin America) version of the Overexploitation Cornerstone. [*] ⚡ Fixed a typo in the Polish version of the Prosperous Archaeology Cornerstone. [*] ⚡ Fixed a typo in the Russian version of the Prosperous Settlement Cornerstone. [*] Fixed a bug where table headers would remain in the Warehouse panel after switching from list view to grid view. [*] Fixed an issue where the “learn more” alerts would not appear in some cases. [*] Fixed a bug where clicking the same building twice would sometimes block the ESC menu from appearing. [*] Fixed a bug where some glades would spawn the wrong amount of ore. [*] Fixed a bug where some biomes would have lower spawn rates for some unique small glades. [*] Fixed a rare bug where building category tooltips were displayed incorrectly. [*] Fixed a bug that prevented the Supply Thy Neighbor order to be drafted. [*] Fixed a bug that caused Holy variants of some service buildings to be displayed in need tooltips (even if the player didn’t own them). [*] Fixed a bug where the Chaos resolve effect from the Harmony Altar Glade Event had an incorrect icon.[/list] [h3]Other[/h3] [list][*] ⚡ Villagers charmed by the Kelpie glade event will now go to the Kelpie and stand around it, hypnotized.[list][*] Updated the Kelpie Charm description to correctly reflect the behavior of charmed villagers.[/list][*] Changed the visual appearance of some buildings.[list][*] Clay Pit [*] Apothecary [*] Brickyard [*] Press [*] Scribe [*] Stamping Mill [*] Forum[/list][*] Replaced a few icons with new custom assets.[list][*] Kelpie’s Charm [*] Watery Grave [*] Voice of the Sealed Ones[/list][*] Updated a few old sound effects that are played after selecting an object.[list][*] Noxious Machinery [*] Press [*] Clay Pit[/list][*] Tweaked the lighting in all biomes. [*] Added a setting in the Options menu to change menu skins. [*] [url=https://store.steampowered.com/app/2712950/Against_the_Storm__Supporter_Pack/]Supporter Pack[/url] was updated with all the new music tracks from the DLC, a Frog Villager portrait, and the Keepers of the Stone wallpaper.[/list] [i]The current game version is 1.4.4.[/i] Check out the Fishing Update 1.4 Changelog - Part 1 for the list of new content and balance changes: https://store.steampowered.com/news/app/1336490/view/4665256208709775238 Return to the main announcement: https://store.steampowered.com/news/app/1336490/view/7371918503944271593