A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
[h3][b]Greetings (again), Viceroys![/b][/h3]
We just released Patch 1.4.15. It mainly introduces the same improvements as yesterday's patch (but without extra issues ːcozycastondeathː) and a couple of additional fixes. Thank you for your prompt reports yesterday! We're once again sorry for the trouble and thank you for your understanding.
Here's the full list of changes:
[list][*] Increased the maximum value of the shadow distance in Options.
[*] Sealed Forest can once again be selected in Training Expeditions. There should no longer be problems with returning to the World Map after playing on the Sealed Forest biome in Training Expeditions.
[*] Fixed a bug where the Mating Season Forest Mystery would appear in the Coastal Grove.
[*] Fixed a bug that caused the Ale and Hearty effect in the Holy Market to scale from Luxury instead of Leisure.
[*] Fixed a bug where the Purging Fire production limit was not saved correctly.
[*] Fixed a bug where the trader sound effects would play twice when opening the Trading Post.
[*] Fixed a bug where the Blood Flower glade event would always be set to Viceroy difficulty, regardless of the difficulty selected in a given game.
[*] Fixed a bug where the construction site for the Water Shrine decoration was too small.
[*] Fixed a bug where the Better Packaging perk would be drawn multiple times.
[*] Fixed a bug where the resource icons in the Strider Port would not fit more than 2 digits.
[*] Fixed a bug where the explosion area UI would sometimes stay on the map after a glade event exploded.
[*] Fixed a bug where the entrance to the fishing hut was misplaced.
[*] Fixed a bug where the Water Strider would sometimes perform a barrel roll and submerge its rider in water when embarking on an expedition.
[*] Fixed some typos and inconsistencies in the Czech version of the game.
[*] Reversed the UI input change from the previous patch (the one that allowed panels to be dismissed when hovering over certain UI elements such as warnings over buildings). Unfortunately, this small UX change caused too many bugs and side effects to be worth it.
[*] Fixed a bug that prevented players from returning to the world map after completing a settlement (or from advancing to the next tutorial after completing a scenario).
[*] Fixed a bug where the smelter had the wrong recipe (dye instead of pie).
[*] Fixed a bug where the Frog Settlement Deed was not locked behind the DLC.
[*] Fixed a bug where the Fishing Hut was listed in the event encyclopedia.
[*] Fixed a bug where some