First update after release!

Crying Suns

Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.

[img]{STEAM_CLAN_IMAGE}/33009682/d1537a0e1e65de8ae2aafcdc3bb002d65c20e024.png[/img] It has been an incredible launch week for the team and we are so glad to see that you are enjoying Crying Suns. All your comments, reviews, and even videos, give us a lot of motivation to go forward and improve our game everyday! [h1]Updates[/h1] To sum up this first [b]new update[/b], we mainly worked on: [list] [*] correcting [b]blocking problems and crashes[/b] [*] [b]achievements[/b] unlocking problems [*] rewriting, correcting typos, [b]improving texts[/b] globally [*] improving [b]interface, graphics and sounds[/b] [*] and of course correcting a few other minor bugs [/list] At the end of this post, you will find the whole detailed list of corrections we made thanks to your valuable feedbacks. Don't hesitate to use the Steam forum or our discord channel to report any problem you might encounter in the game. Your feedbacks are crucial for us to improve the game experience. Stay tuned, we will also announce very soon our roadmap for the future major improvements of Crying Suns! [h1]Don't forget to join our Discord server[/h1] … to discuss with other players and the development team. [url=https://discordapp.com/invite/jgdQ7XY]Click here[/url] to join us! Enjoy! The Crying Suns development team ************************************************************************************************* ************************************************************************************************* [h1]Full changelog :[/h1] [b]Story and events[/b] [list] [*] [FR] Lots of rewrites, typos corrections and overall text improvements in both interface and events [*] [EN] A few typos fixes and Breeder drones were renamed Krafter [/list] [b]Interface, Graphics and Sounds[/b] [list] [*] Added a video option to control the framerate in the option menu, players should now be able to choose among 30, 60, 120 and uncapped FPS [*] Added hover information for units with absorb shields or on asteroid cells [*] Added a few new npc pictures for pirates and civilian children [*] Improved the health bar colors for squadrons to hint at health state [*] Improved the quality of some graphic assets (NPC) [/list] [b]BugFix Major[/b] [list] [*] Fixed an issue where some players were stuck without any interface after loading their game [*] Fixed an issue where in some "undeploying" situation the dock would get "stuck" and unable to deploy anything for the remaining of the fight [*] Fixed an issue where players who did some shenanigans with their save files could face the wrong boss for the current chapter [*] Fixed an issue where the Okonkwo achievement was not triggered. Will be retroactively awarded to player who missed it [*] Removed the "Jeef Merkk" achievement as for now it was a bit tedious to unlock without being able to replay the chapter [/list] [b]BugFix Minor[/b] [list] [*] Fixed an issue where the regen indicator on squadrons was still displayed while in command center [*] Fixed an issue where units that were in the pushed back zone after hull bar explosion were engaging adjacent units and slowing them down [*] Fixed an issue where the electromagnetic storm duration was not properly translated [*] Fixed an issue where the quantity of reinforcement in mother "call to arms" ability was wrong in easy [*] Fixed an issue where some ambushed enemies were not deploying weapons in all their available docks [*] Fixed an issue where buying the pirate transponder while on a shop was not updating local shop prices [/list]