First Patreon poll

ModLab

ModLab is a free tool that can generate and fine tune normal maps in a realtime rendering environment.

All [b]Patrons[/b] (in this round this includes [b]suporter tier[/b]) are able to vote in current poll which will run till Monday 12th March after which I will start working on implementation of winning option. [b]1) Image export for Background generator[/b] - In this iteration I would be aiming to create export into one layer 2D image. Resolution would be settable between 512x512 to 4096x4096. In future this would open path for further improvement of space background generator and very possibly export of spherical 360 3d map. [b]2) Ability to chose shader model[/b] - Schlick's approximation is currently used for rendering, on top of that it is slightly modified version. I would like to offer option to pick between several shader models. First additional model would be very basic phong model (which is much more primitive than currently used Schlick). Main motivation behind this would be creating framework itself for realtime shader model swap. In future this would lead to ability to preview textures in specific rendering environment being identical or close to Unity/Unreal Engine. [b]3) Optimization[/b] - realtime processing is done on GPU but it can be demanding, especially on older GPUs.. or on any GPU if used for processing large textures. There are several optimizations that can be done. Largest one would be to process texture only on value change and that would be first step. In future this will open way for some additional functionality that would use gained performance. [b]4) Increased quality of Medium and Large elements[/b] - I am not very happy with with medium and large elements quality when generating normal map from Height map or Diffuse map. Luckily I know exactly what is the cause and what to do with it. For cost of some performance (and of course some work) I can greatly improve quality of these elements. Patreon link: https://www.patreon.com/user?u=7785848