Field Agent Report: Launch and our immediate plans

Espire 1: VR Operative

The future of VR action is now. Experience unprecedented stealth gameplay as you step into the shoes of the deadly Espire Agents with Espire 1: VR Operative. Sneak, shoot or do both. The choice is yours.

Hello everyone! On behalf of everyone at developer Digital Lode and publisher Tripwire Interactive, we’d like to give a big shout out and “[b]Thank You[/b]” to everyone who has been following and supporting Espire 1: VR Operative since it was first announced. This is Digital Lode’s first title and we are truly humbled by the community’s response to our launch last week. We’ve been watching the streams and videos – and reading player reviews and comments. We are blown away by the positive feedback and are excited to see so many new agents enjoying Espire 1: VR Operative for the first time. But we are also keeping an eye out on issues, concerns, and constructive feedback – and wanted to share an update on some of our top priorities moving forward, this will encompass a first pass and follow up pass of issues that will require a little more time. For those agents on PSVR, we are working with our partners with a goal to get a patch out as soon as we can, we do not yet have a firm date we can share, but will as soon as we do. This will target the following issues: [list] [*]Enable the controls screen with the following settings [list] [*]Ability to turn on Smooth rotation (this replaces snap turn) [*]Ability to disable the control theater [/list] [*]Fix the artificial crouch button not working when calibrated for a seated experience [/list] For agents on other platforms we are also working on the following: [list] [*]UI clarity that the control theater can be turned off [*]Ability to turn off the helmet HUD [*]Reduce the amount of audio chatter about repairing [*]Add ability to adjust the grip threshold for pressure sensitive controllers (we plan to improve this further in future updates) [*]Fix the AI failing to react or ragdoll in some cases when they should be incapacitated [/list] The second pass of updates will improve the graphical fidelity on the PlayStation VR headsets as well as further AI improvements for all platforms (with a major focus on how guards spot agents) , Vive Cosmos controller support and other enhancements and bug fixes. For all of the agents in the field across all platforms, the team is also working on the first free update, which will give players additional weapons, new features, new virtual challenges and a new virtual challenge mode. We expect this to reach agents in the coming months, and will be sharing more details as work progresses! To stay up to date with all the things Espire going on, you can check in on the public roadmap currently hosted on Trello here: [url]https://trello.com/b/JRh01mUb/public-roadmap-espire-1-vr-operative[/url] And once again thank you to all our players who have been jacking in to the Espire units to let us know what we are getting right, and what could use improvement! Join the discussion at the official [url='https://discord.gg/espire1']Discord[/url] and keep it going at the [url='https://forums.tripwireinteractive.com/(https%3A//forums.tripwireinteractive.com/index.php?categories/espire-1-vr-operative.2329464/']official forums.[/url]