Espire 1: VR Operative v1.6 Hotfix #2

Espire 1: VR Operative

The future of VR action is now. Experience unprecedented stealth gameplay as you step into the shoes of the deadly Espire Agents with Espire 1: VR Operative. Sneak, shoot or do both. The choice is yours.

Espire 1: VR Operative v1.6 Hotfix #2 Attention Espire Agents! We’ve pushed a second hotfix for Espire 1: v1.6 “Assimilation Update”. This hotfix includes text localization for the new content that was added in the 1.6 Assimilation update. We have also pushed a number of fixes for bugs reported by the Espire community on our discord, social media and forums. Features [list][*]Localisation files (subtitles) have been updated for content added in the 1.6 Assimilation update. [*]Enemy Footstep audio (Attenuation/Occlusion) has been improved across the game. [/list] Changes [list][*]Reduced the throw range of the hand cam to be shorter to help players unlock the “Go Long” Espire Trial in mission 1.6 Basement Level 1. [/list] Bugs Fixed Thanks to the members of the Espire Community who reported these bugs. [list][*]Fixed an issue where some players could not save their score to the leaderboard. [*]Fixed an issue in the Mission-Select UI, where the leaderboards button would incorrectly display before a player had selected a difficulty, resulting in a blank leaderboard being shown. [*]Fixed an issue where the “Stealth Master” achievement was no longer obtainable. [*]Fixed an issue where rarely, the body of a stunned guard would freeze in mid-air while the player was holding it. [*]Fixed an issue where in Mission 1.2 “Reech Division” where the standard 92FS Pistol was unobtainable. [*]Fixed an issue where in Mission 1.2 “Reech Division” an SMG weapon clipped through a table. [*]Fixed an issue where a movement lock was not correctly applied after switching to the Espire Beta Unit at the end of mission 1.1 Espire Labs. [*]Fixed an issue where the green silenced Shotgun was unobtainable in Mission 1.4 Data Centre. [*]Fixed an issue in mission 1.5 Ventilation system where it was possible to simultaneously complete and fail the mission. [*]Fixed collision issues at the start of the Inclemens virtual challenge. [*]Fixed an issue where a particular guard would not consistently appear in the “Cinnamon” takedown challenge. [/list]