Fearmonium - update 4

Fearmonium

Fearmonium is a psychedelic metroidvania where suspense intertwines with humour. Beginning the game as an unpleasant memory, you must progress and become a true phobia by breaking through all boundaries to uncover the most hidden corners of Max's mind.

A small patch affecting a couple of rare, but very unpleasant bugs: - Disappeared the possibility of "breaking" Vincent with a very rapid improvement of abilities disappeared; - Disappeared the possibility of losing one of the three keys. If you defeated three bosses in a certain chapter of the game, but you have two keys in your inventory - do not be afraid, go to the door to stepfather's office, it will open; - Fixed a few more "joints" at inclined platforms, where the character could stuck into an invisible wall; - The ability to fly off the screen in one of the places with trees has disappeared. [b] Important information: [/ b] Even minor changes can lead to unexpected bugs. A bug I know caused by updates: the likelihood of losing the file where the game settings are stored. This happens in 1 person out of 100 and is fraught with the fact that when you try to load the game, each slot will show the inscription "new game". If you are sure that in the main menu on one of the slots you had a save, but you see the inscription "new game", to load your save, select the desired slot and simultaneously click on "1 + 2 + 3" (not on the numlok). The game should load. If something doesn't work out - feel free to write to me at redblackspade@gmail.com