Fearmonium - Update 2

Fearmonium

Fearmonium is a psychedelic metroidvania where suspense intertwines with humour. Beginning the game as an unpleasant memory, you must progress and become a true phobia by breaking through all boundaries to uncover the most hidden corners of Max's mind.

Second patch is here! [img]{STEAM_CLAN_IMAGE}/34982543/08d1221c9739715a54ab18419f2cffdacde759cf.png[/img] What has changed? Changes in the game: [list] [*] The probability of getting balloons while breaking lamps is increased; [*] The cost for buying a hint from Melfice has been reduced; [*] Increased reward for additional thyroxine for Sadness; [/list] Bug fixes: [list] [*] Fixed most of the inclined surfaces, the joints on which the character could not overcome without jumping; [*] Boss "Bully" can no longer move abruptly to the center of the screen after bouncing off the wall; [*] Girls-basketball players were sometimes letting shells pass through. Now this is fixed; [*] Fixed a bug when Vincent could take double payment for improving an ability; [*] Final Boss now cannot be provoke into an attack that cannot be dodged; [*] Fixed a rare half-second stuck of the character in the air in the battle with the final boss; [*] The ability to accidentally run into a shortcut, which confuses the order of walkthrough, has been removed; [*] Appearing of the log in the wrong place in the woods should now be fixed; [*] Several typos were fixed; [*] A bunch of small bug fixes, which I myself have already forgotten. [/list] What's next? Trading Cards will finally appear in the game soon! Also I launched translation of the game into several additional languages. Let me know about the bugs found in the relevant thread in the discussions and I will fix them as quickly as I can :)