Fearmonium is a psychedelic metroidvania where suspense intertwines with humour. Beginning the game as an unpleasant memory, you must progress and become a true phobia by breaking through all boundaries to uncover the most hidden corners of Max's mind.
Second patch is here!
[img]{STEAM_CLAN_IMAGE}/34982543/08d1221c9739715a54ab18419f2cffdacde759cf.png[/img]
What has changed?
Changes in the game:
[list]
[*] The probability of getting balloons while breaking lamps is increased;
[*] The cost for buying a hint from Melfice has been reduced;
[*] Increased reward for additional thyroxine for Sadness;
[/list]
Bug fixes:
[list]
[*] Fixed most of the inclined surfaces, the joints on which the character could not overcome without jumping;
[*] Boss "Bully" can no longer move abruptly to the center of the screen after bouncing off the wall;
[*] Girls-basketball players were sometimes letting shells pass through. Now this is fixed;
[*] Fixed a bug when Vincent could take double payment for improving an ability;
[*] Final Boss now cannot be provoke into an attack that cannot be dodged;
[*] Fixed a rare half-second stuck of the character in the air in the battle with the final boss;
[*] The ability to accidentally run into a shortcut, which confuses the order of walkthrough, has been removed;
[*] Appearing of the log in the wrong place in the woods should now be fixed;
[*] Several typos were fixed;
[*] A bunch of small bug fixes, which I myself have already forgotten.
[/list]
What's next?
Trading Cards will finally appear in the game soon!
Also I launched translation of the game into several additional languages.
Let me know about the bugs found in the relevant thread in the discussions and I will fix them as quickly as I can :)