Fearmonium - Update

Fearmonium

Fearmonium is a psychedelic metroidvania where suspense intertwines with humour. Beginning the game as an unpleasant memory, you must progress and become a true phobia by breaking through all boundaries to uncover the most hidden corners of Max's mind.

[b]First patch is here![/b] [img]{STEAM_CLAN_IMAGE}/34982543/3dba730d755cb8d3a1df72bf947727776b7271b4.png[/img] What was changed? [list] [*] Fairies in the Forest now don't chase the character for the whole eternity - now it's possible to run away from them - thanks for this idea to steam user Miles Hikari. [*] Now it's possible to zoom the map - thanks for this idea to Adze who made a wonderful review of the game on YouTube. [*] Fixed stucking in some inclined surfaces in the Forest and School area - thanks to users Cpt.ButtHurt. [*] Fixed a situation when player was able to stuck after picking up the Noradrenaline - thanks to steam user Carnagik. [*] Fixed possibility to "stand on" some walls - thanks to steam user happygiggi. [*] Fixed a rare case when sellers take double cost for items - thanks to steam user suharki. [*] "Bright Memory"'s health points were lowered - thanks to all the streamers who suffered from this boss on my eyes. [*] In rare cases "Vampirism" didn't appear in the hidden wall - now it does appear always - thanks to steam user SHiSH. [*] Monsters drop a little bit more balloons right now. [*] Several really minor issues. [/list] But there is also a bad news in here. Linux players faced some troubles with playing the game so I temporarily "hide" linux support from the store page. Those who already bought the game will still receive all the updates. But before I figure out how to make Fearmonium run on all the varieties of Linux OS - I don't promise the game will work fine.