Fearmonium - update 3!

Fearmonium

Fearmonium is a psychedelic metroidvania where suspense intertwines with humour. Beginning the game as an unpleasant memory, you must progress and become a true phobia by breaking through all boundaries to uncover the most hidden corners of Max's mind.

So, friends, the moment has come for the most serious update of all that I have planned. The new version of the game has revised balance, controls and key animations. Take a look on the new battle system: [previewyoutube=yka9K18bW6c;full][/previewyoutube] [b]What's new?[/b] [list] [*] Added a separate stamina bar for the dash; [*] Increased hammer attack radius; [*] Increased hammer attack speed; [*] Dash now gives invulnerability even without a special item; [*] The time of invulnerability after taking damage has been extended; [*] The "unconscious" item increases the invulnerability time after receiving damage even more; [*] The character moves forward during the attack only if the key is held in the direction of movement; [*] Changed the way to control the wheel for selecting skills and items - now the button to the right moves the cursor clockwise, and to the left - anti-clockwise; [*] Scooter control should become more convenient; [*] Changed the ability "Audric" - now his head flies off, check it out yourself; [*] Significantly increased "coyote time"; [*] The school jock, throwing cheerleaders, now throws them a little more slowly, and the cheerleaders can be destroyed; [*] Changed the ability "Agatha"; [*] The wizard can now damage mobs; [*] Increased missile speed; [*] Reduced the price for improving the consolidation - (was 800, now 300 balloons); [*] Antidepressant is now less greedy and has dropped the prices for hints on the map by about 10 times; [*] Huge discounts on Vincent's services. If earlier he took 200/300/400 balloons for improving abilities, now he takes 50/75/100); [*] Felix fights much harder now; [*] Reduced the amount of HP of the final boss; [*] Reduced the amount of HP at the pre-final boss, but physically he became stronger; [*] Thyroxine now drops even more frequently. [/list] [b]Bug fixes:[/b] [list] [*] Fixed bug with Pendelweiss on the swing; [*] Fire now deals damage to a huge trees; [*] Changed the hitbox of the big knight - now it is impossible to be killed by touching his leg; [*] Fixed a bug when a pumped-up cat fell off platforms; [*] Fixed a couple more places where the character rested against an invisible wall at the junction of the platforms; [*] Soap bubbles are now destroyed after damaging the character in order to avoid repeated damage; [*] In the place in the city where many players were disoriented due to hearts, hearts are now removed and only appear during the battle for the lighter; [*] Fixed a rare bug when the whispers of hylophobia did not stop after killing the boss; [*] Removed the possibility of accidentally losing one key when there are more than three of them in the inventory; [/list] [b]Important information:[/b] Any such major changes can lead to unexpected bugs. A bug I know that may be caused by updates: the likelihood of losing the file where the game settings are stored. This happens in 1 case out of 100 and is fraught with the fact that when you try to load the game, each slot will show the inscription "new game". [b]If you are sure that you had a save in one of the save slots, but you see the inscription "new game", [/b]to load your save you should select the desired slot and simultaneously press on "1 + 2 + 3 "([b]not[/b] on namlok). If something doesn't work out - feel free to write to me at redblackspade@gmail.com [b]Legacy branch[/b] In case If for some reason you want to continue playing on the previous version of the game or just to take a look on how the game was before, then there is a Legacy branch for you! In order to switch to it, select Fearmonium in the list of applications in the Steam client, right-click on the title of the game, select "properties", "betas " and select legacy in the list of branches. The name of the game will change to Fearmonium [legacy]. Thank you for your feedback and advices! I hope I made the game better and will definitely continue to improve it.