FACE the FEAR, MONSTROUS UPDATE 1.4.1 is HERE!

Left 4 Dead 2

Set in the zombie apocalypse, Left 4 Dead 2 (L4D2) is the highly anticipated sequel to the award-winning Left 4 Dead, the #1 co-op game of 2008. This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns.

[IMG]http://digitaltribegames.com/wp-content/uploads/2014/08/Update_1-4-1.jpg[/IMG] Thank you everyone for your patience while Phil worked on getting this much sought after update ready. There are a lot of Changes, Fixes and Additions made in Update 1.4.1, so much so it may warrant another play-through just to see them all! There were many behind the curtain improvements to be made in response to reported crashes, poor performance, as well as hooks to set the groundwork for the upcoming ports. Now without further ado, the Update Lists! [h1]:dofkskull: FIXES :dofkskull:[/h1] [list] [*]Achievements should all be working again [*]Crashes squashed. If you still encounter a crash please report it on the forums immediately. [*]You can now bind the Left & Right SHIFT Keys [*]Minotaur Medallion now obtainable [/list] [h1]:eyesee: ADDITIONS :eyesee:[/h1] [list] [*]GUI Added subtle health indicator bar. Seeing your health % makes food and potions more of a strategy than guess. Reduced self heal time by half. [*]GUI Added subtle energy indicator bar to encourage sprinting over constant running. Run speed slightly increased, while amount of time to do so before exhaustion is lowered. [*]GUI Added sound meter to illustrate the exact amount of noise made. [*]GUI Added icon to show when you are crouch/sneaking. Pressing (crouch) key now toggles the action until you press it again, jump, fall or run. [*]Added a handful of new sound FX. Added a new ‘chase’ song [*]V-sync added to Standard to High graphics settings. [*]Added new animations and reactions to common monsters ([i]zombies, skeletons, ophis swarms, ect.[/i]) [*]Added [i]Perlin Effect[/i] for some cool looking warped surfaces. [/list] [h1]:burned: CHANGES/TWEAKS :burned:[/h1] [list] [*]Trident changed from thrown weapon to melee. It has extreme forward reach, and much higher hit power, in exchange for being very slow and cumbersome. Retextured the model to have a nice wood handle. [*]Monster spawning is now done based on player position and boss alert level. Defeating all lesser monsters, then re-alerting the boss will spawn a new wave of monsters. [*]Changed ‘fire traps’ from shooting a jet of flame to shooting a ball of flame that bounces and explodes. [*]Changed ‘Spike Trap’ damage from instakill to reducing your health by 50% [*]Reduced most monster instakill 100% damage attacks by half ([i]With the exception of Medusa, Manticore and Minotaur which still have instant kill attacks[/i]) [*]Boss levels no longer rely on grabbing the medal and avoiding the lava. Now you must defeat the boss by fighting them with your weapons. Levels balanced to each boss. Common monsters have also been added and will respawn too. [*]Standing Torches can no longer be lit and extinguished unlimited times. Now they can only be lit once and to put them out they must be attacked/destroyed. [*]The Ghost now shoots at you from a distance with added new FX and AI. [*]Lesser monster AI hugely improved. [*]Removed most camera effects ([i]in-game and options menu[/i]) and reworked most lighting. [*]Improved water and lava now ripple in real time. [*]Various Boss Ai balances to make cheap deaths less common, while keeping them near and dangerous [*]Fixed a lot of bad map textures. [*]Minotaur model improvements, final Minotaur battle more streamlined and fun [*]Ranged weapons/shooting is greatly improved. Shots are faster, and more accurate [*]Greatly improved level generation meshes. [/list] [i]Note: Check the lower right corner of the Depths of Fear :: Knossos Title Screen and look for the 1.4.1. If your game has not updated to the latest version please be sure to verify the integrity of your game cache under Local Files in Properties. [b]Right Click game in your Library > Properties > Local Files > Verify Integrity of Game Cache[/i][/b]