Experimental Build v0.5.511

Osiris: New Dawn

Osiris: New Dawn is an unforgiving near future space survival game with a cinematic feel and elements of horror. Play as a Mission Specialist in single or multiplayer to build your planetary base, pilotable vehicles, and controllable drones as you explore a dangerous solar system far from Earth.

[i]*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.[/i] [img]{STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png[/img] Hello explorers! The focus of this experimental build was to clean up the Salvaging interaction and Salvage Saving, along with cleaning and clarifying the Save Game system in general. This update is important as it further separates the modes and how each behaves in terms of data saving. [h2]Salvaging System[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/23e2c7b539a0f2e0a8a7a9a9796fba6777a0fc1a.jpg[/img] We fixed the preventing of Salvaging by removing the ownership of the Salvaged item. This means that in all modes any Salvageable object found in the world is not owned by anyone, until of course, it is fully salvaged and made operational. The progress of the Salvage is also now saved properly, meaning that the salving you have done will not be wasted if you leave the game mid salvage. This also removed a loophole where Salvageable objects become constant loot givers by cycling going to the title menu and back. [h2]Single Player Saves[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/761467aeb525dd45cfbea3950b7221f672cc0f88.jpg[/img] Single Player saving is all about "Bed Saves" - or saving at a Hut or Bed. This further emphasizes the importance of the base area and the feeling of being tethered to it - which we feel is important to reinforce the subject of being on an alien planet with drastically different atmospheric and temperature conditions to Earth. [img]{STEAM_CLAN_IMAGE}/26301716/7ab807aeb97dd16cccd27f2e12f77343a434627a.jpg[/img] Your last save is now clearly displayed. [h2]Multiplayer Saves[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/09e2b214a35aed4be6c3e8ba18c803757a174fa0.jpg[/img] Multiplayer Save keeps the Automatic Save system, which records everything each player does at regular intervals. Bed Saves are less important in these modes and are mostly about restoring some health. [img]{STEAM_CLAN_IMAGE}/26301716/707a0904ef87764f6a7d3baee43ece4646202c6e.jpg[/img] [h2]Change List[/h2] Added Time Stamp to Single Player Character Select Profiles Added Time Stamp to Private Universe Select Profiles Added Time Stamp to Public Universe Select Profiles Added Salvage Objects save in all modes properly Changed Save System in Single Player Mode Fixed Salvaging objects interaction and harvesting Fixed Time Stamp on Cycled Servers in Character Selection Profiles Removed Auto Save in Single Player - for now This update was a slight detour from the planned Missions, AI, and Economy Balancing objectives, but nesseary as many of our players on Discord raised concerns. Be sure to join our [url=https://discord.gg/EnnrtSk]Official Discord Server [/url]. -Brian [img]{STEAM_CLAN_IMAGE}/26301716/f5bd5db4c71562c7989739e9485c24b747df32a1.jpg[/img] [i]You Paint Some Flames On The Side, Maybe Like A Rainbow Unicorn, You Got Something. - Lt. Gordon Malloy of "The Orville"[/i]