Experimental Build v0.5.505

Osiris: New Dawn

Osiris: New Dawn is an unforgiving near future space survival game with a cinematic feel and elements of horror. Play as a Mission Specialist in single or multiplayer to build your planetary base, pilotable vehicles, and controllable drones as you explore a dangerous solar system far from Earth.

[i]*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.[/i] [img]{STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png[/img] Hello explorers! We have some nice quality improvements for you today, along with some important groundwork for things to come. [h2]Ground Deformation[/h2] *Note - The Inflatable Dome is the first (and currently only) structure to get this treatment. [img]{STEAM_CLAN_IMAGE}/26301716/1dfa14692b69bb6f9d19b54ce19204031c84d73c.jpg[/img] We are experimenting with deforming the ground when building structures. When building a structure, the ground becomes level and smoothed out around the base of the structure and any grass around the structure is also removed. This will greatly open up the amount of locations bases can be built, along with being able to build larger bases with many interlocking hallways and modules. [h2]Dynamic Suit Readings[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/5911bede6dbff0fba249df4507f06d2a5b4bcf39.jpg[/img] The Scientist Class backpack has been outfitted with the latest tech to display your vitals directly on the suit itself. Suit Breach, Oxygen Amount, and Health amount are now all displayed dynamically on the back of your suit. [h2]3rd Person Animations[/h2] Player movement animations such as run, sprint, stop, strafe, and idle are properly animated and smoothed for a much more polished 3rd person experience. The Melee stance has also been removed. [h2]Cinematic Camera[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/a852672e85824db158a3d621df9e274be38f1c5d.jpg[/img] We now have support for Cinematic Camera moves in gameplay (single player modes only) and added this to the Intro Sequence. [h2]Camera Zooming[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/8642621ee71b0ae63e7cffc2f1a7ba3a2440ee13.jpg[/img] Right clicking in game will zoom in and view the environment in both first and third person modes. [h2]Improved Interactions[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/469b036def4c0d5d10907b2402fdf77b505e7794.jpg[/img] Lots of minor, but important clean up, fixes, and polish to the outlining, interact menus, cursor and center indicator have been added. [h2]Updated Main Menu[/h2] Getting back to our "Classic" Main Menu background, we've begun work on the final Main Menu interface. This has started with a more streamlined and minimal look, along with nice smoothing and fades between screens. We'll be refining this further as we go. [h2]Updated to Latest Unity[/h2] We've updated the entire project to the latest Long Term Support Unity Version, allowing us to explore some new technology, optimization, and graphics improvements to the game. [h2]Change List[/h2] Added Ground Deformation for Inflatable Dome Added support to remove grass when building Added Suit readouts to backpack for Scientist Added interaction context menu for Fabricated objects Added fade in and out during character select in Main Menu Added support to remove cursor when viewing characters in Menu Added support to removing cursor when navigating the map in Map mode Added support to adjust first person camera sway Added Foot IK interpolates in based on movement speed, reducing foot artifacts while climbing Added Water interaction Added Both camera modes can now zoom to see into the distance Added Footsteps now create dust Added cinematic camera shot of Pod destruction Changed Outlining is not more selective based on what mode or tool you are using Changed cleaned up always up redicle activations Changed updated suit breach overlay Changed Highlighting of objects is now more clear, based on if you have a tool equipped Changed Cleaned up Main Menu avatar load screen Changed First Person Bob values for less roll and more step movement Changed Hover IK is now smoother Changed version of Unity to latest LTS Changed Larvae is temporary replaced Larvae with the Skeliopod Fixed Main Menu multiplayer mode selection interface for new layout Fixed fire reappearing on crashed pod when returning to game Fixed First Person camera is now more smooth Fixed Pod save on first play Fixed Missions not appearing on subsequent plays Fixed Center Indicator in opening Tutorial Fixed Center Indicator while running Fixed Center Indicator when returning to game Fixed destruction fire no longer displays on subsequent plays Fixed running up steep hills no longer accelerates you Fixed Repairable objects no longer have an Inspect option of no details are given through design Removed Early Access text from all menus Removed step in avatar screen in Main Menu As always, feel free to offer feedback on our [url=https://discord.gg/EnnrtSk]Official Discord Server [/url]. In the meantime, we will be moving onto the next batch of material and improvements. -Brian [img]{STEAM_CLAN_IMAGE}/26301716/f5bd5db4c71562c7989739e9485c24b747df32a1.jpg[/img] [i]What have you become? - Obi Wan Kenobi I am what you made me. - Darth Vader[/i]