Exciting Changes Coming to the Blade of the Fallen God – We Want Your Input!

Stone Story RPG

An auto-RPG with strategic combat, deep crafting and programming elements, animated entirely in ASCII-art. In a realm of perpetual darkness, a single stone could change everything...

[h2]Summer Moonstice Event[/h2] The Steam Summer Sale approaches, and with it another special event for Stone Story RPG! From June 27 toJuly 7, the Summer Moonstice in-game event will take place. Keep your eyes peeled and Stonescripts ready! [h2]Reworking the Blade of the Fallen God[/h2] The development team has been hard at work on a number of different things! [b]One of those is a design change for the Blade of the Fallen God. [/b] When we first released the Blade of the Fallen God we designed it to be powerful, where the Smite buffs you gain interact with your other weapons. We were perhaps naive about the importance of debuffs in later updates and did not consider how adding more debuffs and easier ways of applying debuffs to the game would affect the overall power of the BFG. Since then we have added two very impactful items, the Aether and Fire Talismans. These items make it possible to debuff all foes in the game consistently and a large number of times, without sacrificing either of your equipment slots. Combined with the original design of the BFG/Smite and the normal ways to apply debuffs this has made the Blade of the Fallen God grow [u]wildly out of balance.[/u] The problem is that Blade of the Fallen God has become the dominant late-game item, where Smite damage overshadows all other tactics. This hinders our future ability to continue expanding the game with new items and new strategies. Furthermore, any new items added will continue to make Smite even more dominant. This powerful artifact is a favorite among many of you, and we want to make sure any updates we roll out enhance your gameplay experience in the best possible way. [h3] We have made a few changes to the Blade that we would like to share with you:[/h3] [list] [*] The activated ability animation is now 1.4 instead of 2 seconds. [*] The activated ability damage now only scales with star levels and is unenchantable. [*] The activated ability now grants Smite stacks on hit, instead of on kills. [*] The Smite stack limit is now enchantable and increases the number of Smites you get per foe hit. [*] Smite now deals flat damage instead of scaling with stack size. [*] Smite buffs are reset upon ability activation. [*] The Smite stack decreases by 1 each time Smite damage is dealt. [/list] With these changes, we hope that the BFG can remain a powerful item to supplement your playstyle or as a key part of the strategy while allowing the metagame to evolve in other directions as we add more items. [b]Before we push these changes into the main game, we would love to hear your thoughts and feedback. Help us test the rework of the Blade of the Fallen God by joining our beta discussions on the Discord server:[/b] [list] [*] Switch to the Steam beta branch for Stone Story RPG [img]{STEAM_CLAN_IMAGE}/30519309/96e17f0e138399b415f97eabac6e793361305f32.png[/img] [*] [url=discord.gg/StoneStoryRPG]Join the official Stone Story RPG Discord server[/url] [*] Join the #beta channel [img]{STEAM_CLAN_IMAGE}/30519309/b3dfbd992e04180da3186e0c1d4829d77a8ed095.png[/img] [/list] Thank you as always to our players and supporters. We look forward to hearing from you! -SSRPG Team