Neyyah is a first-person point-and-click adventure game from Defy Reality Entertainment. You are thrown into a strange secretive world called Neyyah. Use careful observation and logic to uncover the mysteries entwined within Neyyah's peculiar landscapes and bizarre cultures.
Hello everyone! It's been a while!
While I was away in Western Australia, I managed to write up an update on concept art. Since being back in England, I unfortunately got hit with covid, and haven't been as productive as I would have hoped. However, the last couple or so days haven't been too bad, enabling me to keep working on the game!
[img]{STEAM_CLAN_IMAGE}/37531554/514ded3be7ff301a5cf7e3703c077b50fa0f54b9.png[/img]
[i]Recent developments / backdrop design[/i]
The above scene has been a fun environment to create! I would like to go into more detail into the process behind setting up an interior like this over on my Patreon sometime soon. You can also check out my last dev log on Youtube, before I travelled out to Australia, which focussed on setting up lighting for this scene (in it's early stages of design):
[previewyoutube=A0xZHsysWu0;full][/previewyoutube]
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While I develop this interior, I have also been equipping the Neyyah build with new scenes to explore within Visionaire Studio 5.
[img]{STEAM_CLAN_IMAGE}/37531554/53d6d75c8b4d475b3ca930d065a639295d25b456.jpg[/img]
[i]Screenshot from Visionaire Studio 5[/i]
The particular scene I'm focussing on is an environment which I had originally finished back in 2018, and was also featured in a couple of test build playthroughs available here:
Neyyah - Demo Walkthrough / Test Build 26.11.18:
[previewyoutube=yZrwhCXztf8;full][/previewyoutube]
Neyyah - 'Felitsu Island Walkway' Test Build 21 05 21
[previewyoutube=BnAyzAW6wto;full][/previewyoutube]
You can already see an evolution in this scene between the two videos. However, I decided to push it even further. A lot further. Neyyah's story had developed and strengthened, and also having worked on Neyyah for so long, I had built up skills in which to work more effitiently and effectively. Neyyah's aesthetic was a lot more cemmented than it was back in 2018! I only started using Blender in July 2018, and Felitsu Island Walkway (now Felitsu Island Fuel Station) had only been completed by late 2018.
So, changes were made! Here's a few examples:
Before:
[img]{STEAM_CLAN_IMAGE}/37531554/000f51e3c1fa2ab4fb3fe512cbb569cbb0b3e489.png[/img]
After:
[img]{STEAM_CLAN_IMAGE}/37531554/f8af3f362b0d01ce6fc13ccefe0d9707944e3cf2.png[/img]
Before:
[img]{STEAM_CLAN_IMAGE}/37531554/10f5a32de5453b66a42e5681d0687fd99016f3dd.png[/img]
After:
[img]{STEAM_CLAN_IMAGE}/37531554/938fa743efc7448330188037c72e2081ccdcbe7c.png[/img]
Before:
[img]{STEAM_CLAN_IMAGE}/37531554/a563405d74ea19932869e4c5a665e53e5e4dfe69.png[/img]
After:
[img]{STEAM_CLAN_IMAGE}/37531554/bc7242154b138961a96b129d4ce5cd63c62f8129.png[/img]
Hope you enjoyed this update! There are a couple of other locations which will be going through 'ground=up' revamp to fit in with Neyyah's more current updated world style and look. Be sure to check out my Patreon for more in depth detailed BTS content, as well as updates on - as mentioned previously - the recent backdrop scene I am developing, plus a new upcoming 4th Year Neyyah Dev Anniversary Patreon Special I'll be announcing very soon too! Explore more over on www.patreon.com/defyrealityentertainment.
Thanks for continuing to support and follow the evolving world of Neyyah!
I'm really excited to share this world with you :)
- Aaron Gwynaire / Defy Reality Entertainment