Before 3D, there is 2D!

Neyyah

Neyyah is a first-person point-and-click adventure game from Defy Reality Entertainment. You are thrown into a strange secretive world called Neyyah. Use careful observation and logic to uncover the mysteries entwined within Neyyah's peculiar landscapes and bizarre cultures.

Hello Neyyah adventurers! I am currently holidaying in Australia, so have not been so active on social media as I normally am. While I do not have access to my main computers, and the normal flow of work I undergo for Neyyah’s dev pipeline, I thought I would share some concept art I created for a game I was developing before Neyyah. [img]{STEAM_CLAN_IMAGE}/37531554/438d2f149f419363d9eaf3bb8954593b831f9696.jpg[/img] [i]Water colour concept art [/i] This scene was created for a game project I had started before Neyyah’s game dev commenced in July 2018. The game was called Beyond and helped give shape to Neyyah. You can find out more about this transition in my Adventure Gamers review here: https://adventuregamers.com/articles/view/a-secretive-world-called-neyyah. This particular article goes further into my inspirations and influences as a game developer, as well as looking at Neyyah too: https://adventuregamers.com/articles/view/a-secretive-world-called-neyyah. [img]{STEAM_CLAN_IMAGE}/37531554/312e178b06c2e6e0276dbce3eb832b6fa376a786.jpg[/img] [i]Further concept art developments [/i] I had a lot of ideas around this time for various locations for the game, Beyond. Some of these locations stretched out into inspiring the look for Neyyah, too. Concept art around June 2018 consisted a lot of pens sketches and a few acrylic / water colour paintings at the time. These were developed at a time before 3D modelling really took a hold of my journey back into game development, before I ventured into Blender and I was still using Anim8or. Until this point, I wasn’t creating anything in 3D. It was all sketch work and it was a very different creative process compared to how Neyyah is developed now. [img]{STEAM_CLAN_IMAGE}/37531554/4b10148f077a1f1b32d553e73561ed0be20f3762.jpg[/img] [i]My old studio set up - showing some beginnings in 3D modelling, using Anim8or.[/i] [img]{STEAM_CLAN_IMAGE}/37531554/6298f3afe46d1c9a1bcdf1987e0eb4f9adbb752d.jpg[/img] [i]Basic 3D models created in Anim8or … starting to piece together a basic scene for the game[/i] It had been a while since I had re-entered the world of 3D modelling, and I believed Anim8or would be the go-to tool for creating my game worlds, having had prior knowledge of this tool throughout my teens. However, I am so glad I moved onto Blender when I did. [img]{STEAM_CLAN_IMAGE}/37531554/e5034f110f9cda2e30b31d43ddf5b33b9b5c2068.jpg[/img] [i]Concept art created for my 2011 game project, Portals: Journey to the Pearl Islands. [/i] It’s been great returning to the concept art I had created for Beyond. Seeing the large water colour piece reminds me of some of the final art pieces I have created for my patreon page: specials to celebrate certain milestones in Neyyah’s development. I have a special coming out soon, to celebrate Neyyah’s 4th Year Dev Anniversary. More about this will be posted on socials soon. Feel free to check out my patreon at www.patreon.com/defyrealityentertainment :) Thanks for tuning in guys! Til next time! I am currently on holiday but will be returning to my regular dev schedule from next week! - Aaron Gwynaire / Defy Reality Entertainment