[u][b]Sprint Additions[/b][/u]
- You are now able to swap between weapons whilst sprinting.
[img]{STEAM_CLAN_IMAGE}/43163314/6315c8c6c6719ff3e30e78777afad6a341668e41.gif[/img]
- Sprinting will no longer interrupt reloading.
[img]{STEAM_CLAN_IMAGE}/43163314/3d431ffb36693e7100c4be62853321854b37cbce.gif[/img]
These additions to the sprint mechanic are actions in response to player feedback and overall feel like a nice quality of life in the tense combat moments of Evil Awaits.
[u][b]Fixes and Improvements[/b][/u]
- Fixed an instance that would cause the wrong weather values in the levels Garden and Cemetery.
- Fixed an instance that caused an extra pipe piece to spawn after solving the puzzle in the level Forest.
- Buffed the rate at which the boss can dodge in phase 2 of the level Cemetery.
- Improved materials for the boss in the level Cemetery.
- Improved lighting during the boss in the level Cemetery.
- Fixed an instance that stopped 3 Toolkits from appearing in the level Cemetery.
- Several Ui inconsistency improvements.
[u][b]Framework[/b][/u]
This update includes some new systems and framework that prepare Evil Awaits for soon-to-come new features.
[u][b]Thank You[/b][/u]
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Thank you to everyone who has provided feedback and positive reviews, you're the best.