[u][b]Evil Awaits first major patch is here![/b][/u]
This patch brings in new upgrades and journals, boss reworks, quality-of-life improvements, balancing and lots more.
[h1][b]New Upgrades[/b][/h1]
5 New Journals can be found throughout Archdale, all introducing new upgrades at the workbench.
[b]Ammo Mule[/b] - Increase the amount of maximum ammunition for all weapons.
[b]Medkit Capacity[/b] - Increase the maximum amount of Medkits you can carry at one time.
[b]Medkit Strength[/b] - Increase the effectiveness of Medkits.
[b]Roll Distance[/b] - Increase the distance traveled whilst Rolling.
[b]Sprint Speed[/b] - Increase the speed of Sprinting.
[h1][b]Additions[/b][/h1]
- An additional 15 toolkits have been added around Archdale, and more can be found from specific sources.
- Headshots now have a high chance to stagger enemy variants that can be staggered.
- Loot drop system reworked for all lesser enemy variants.
- The ranking system has been re-balanced and now includes Journals found.
[h1][b]Bosses[/b][/h1]
[b]Bridge[/b]
- Slightly increased health across all difficulties.
- Slightly reduced health scaling.
[b]Docks[/b]
- Increased health during the second boss phase on Standard difficulty.
- Decreased chance of long spit attack during the second phase.
[b]Cemetery[/b]
- Changed behaviour during the first phase.
- Increased health to succeed during phase two on Standard and Hardcore difficulties.
[b]Archdale Castle[/b]
- New interactive objects added to the last boss room.
- Last boss reworked with additional animations for new environment interactions.
- Last boss health increased across all difficulties.
- Last boss movement speed increased across all difficulties.
[h1][b]Balance[/b][/h1]
- Slightly reduced health scaling of lesser enemy variants.
- Light Melee Damage increased from 20 - 25 -> 30 - 35
- Heavy Melee Damage increased from 25 - 35 -> 45 - 55
- Sprint Melee Damage increased from 25 - 35 -> 60 - 75
- More enemies spawn on Standard and Hardcore difficulties in the level: Garden.
- Rifle Max Ammo reduced from 120 -> 90
- SMG Max Ammo increased from 90 -> 120
- Sniper Rifle Max Ammo reduced from 30 -> 12
[h1][b]Improvements and Fixes[/b][/h1]
- The crosshair setting is now enabled by default.
- Once reaching the Chapel and beyond, the protagonist will now have a dirty/wet cosmetic effect.
- Sniper icon will now appear on the New Game menu when appropriate.
- Cinematics longer than 10 seconds are now skippable in the level: Archdale Castle.
- Both Ending credit screens can now be skipped.
- The Critical Multiplier upgrade now shows the correct information when fully upgraded.
- Journals no longer apply to Notes counted.
- Journals no longer apply to Note-related achievements.
- Fixed an instance that would disable controls after the opening boss cinematic in the level: Docks.
- Fast zombies will now drop Revolver ammunition instead of Pistol if it is equipped.
To celebrate Evil Awaits will be on its first sale since its release, starting today!
20% OFF From 21/11 - 04/12
Thank you to everyone who has played Evil Awaits, and provided positive reviews with feedback.
Look forward to more.