[u][b]Sprint Changes[/b][/u]
- [b]Strafing and directional sprint[/b]
You can now move in all directions and freely rotate your camera whilst sprinting.
[img]{STEAM_CLAN_IMAGE}/43163314/52efdc1e517c127f8b46f3b72287a53707714468.gif[/img]
- [b]Responsive Sprinting[/b]
Previously the player had to start moving in a direction to pick up the momentum for sprinting. This has now been adjusted so sprinting can happen from an idle position or any speed value.
- [b]Lean Animations[/b]
Lean animations have now been added to emphasize turns with the new sprint controls.
[img]{STEAM_CLAN_IMAGE}/43163314/50d5ed22c34604690ce7e2d40e0ad61d6a09f6b3.gif[/img]
Reworking the sprint has been an effort of response to player feedback and I hope this along with previous patches will address the issues surrounding unresponsive controls.
[b][u]Fixes and Improvements[/u][/b]
- The ability to skip cinematics longer than 10 seconds has been implemented into the level: Docks.
- The ability to skip cinematics longer than 10 seconds has been implemented into the level: Cemetery.
- Several audio adjustments.
[u][b]More is on the way[/b][/u]
I am in the process of more fixes and improvements along with new features and in-game additions. Look forward to a lot more soon.
Thank you for playing Evil Awaits!