Evil Awaits Patch 1.0.5 - Sprint Overhaul and Improvements

[u][b]Sprint Changes[/b][/u] - [b]Strafing and directional sprint[/b] You can now move in all directions and freely rotate your camera whilst sprinting. [img]{STEAM_CLAN_IMAGE}/43163314/52efdc1e517c127f8b46f3b72287a53707714468.gif[/img] - [b]Responsive Sprinting[/b] Previously the player had to start moving in a direction to pick up the momentum for sprinting. This has now been adjusted so sprinting can happen from an idle position or any speed value. - [b]Lean Animations[/b] Lean animations have now been added to emphasize turns with the new sprint controls. [img]{STEAM_CLAN_IMAGE}/43163314/50d5ed22c34604690ce7e2d40e0ad61d6a09f6b3.gif[/img] Reworking the sprint has been an effort of response to player feedback and I hope this along with previous patches will address the issues surrounding unresponsive controls. [b][u]Fixes and Improvements[/u][/b] - The ability to skip cinematics longer than 10 seconds has been implemented into the level: Docks. - The ability to skip cinematics longer than 10 seconds has been implemented into the level: Cemetery. - Several audio adjustments. [u][b]More is on the way[/b][/u] I am in the process of more fixes and improvements along with new features and in-game additions. Look forward to a lot more soon. Thank you for playing Evil Awaits!