Evil Awaits Patch 1.0.4 - Brightness, Crosshair, More Fixes and Improvements

[u][b]Additions[/b][/u] - Crosshair has now been added and can be enabled/disabled from the 'Gameplay' section in the settings menu. - Tips will appear during loading screens at the bottom of the screen. [u][b]Several fixes and improvements[/b][/u] - Sky brightness has increased by 20 - 25% in all levels. - Adjusted audio locations for all Skulls Of Archdale to be easily heard when near. - Fat mutation spit attacks have been slightly reduced in range and active lifetime. - The revolver will now correctly scale with the critical multiplier upgrade. - Xbox button prompt 'Y' added to all note pick-ups for controller players with Xbox prompts enabled. - Fixed a specific instance that would cause weapons not to retain clip capacity upgrades when swapping. - Fixed the SMG and revolver clip capacity upgrade buttons on the upgrade menu. - Additional lighting added to the Bull and Elephant chambers in the level: Archdale Castle. - Boss health bars will no longer remain on screen after death in the level: Archdale Castle. - Removed out-of-bounds foliage in the level: Archdale Castle. - Removed collision left behind after triggering the explosion when leaving the level: Cemetery. - Fixed an issue that caused certain props to disappear in the level: Docks. - Collision for the Camera adjusted for signs in the level: Garden. - The revolver mesh will now disappear on pickup as intended. - Reduced hitbox size on flamethrowers in the Elephant chamber. - The gate facing the statuette in the Panther chamber will now open after the interaction. - Difficulty descriptions on the main menu have been adjusted. - Several SFX fixes. [u]More content, fixes and improvements are on the way[/u] I remain active in seeking out player feedback and creating the best experience possible. Thank you to everyone who has picked up Evil Awaits!