[u][b]Additions[/b][/u]
- Crosshair has now been added and can be enabled/disabled from the 'Gameplay' section in the settings menu.
- Tips will appear during loading screens at the bottom of the screen.
[u][b]Several fixes and improvements[/b][/u]
- Sky brightness has increased by 20 - 25% in all levels.
- Adjusted audio locations for all Skulls Of Archdale to be easily heard when near.
- Fat mutation spit attacks have been slightly reduced in range and active lifetime.
- The revolver will now correctly scale with the critical multiplier upgrade.
- Xbox button prompt 'Y' added to all note pick-ups for controller players with Xbox prompts enabled.
- Fixed a specific instance that would cause weapons not to retain clip capacity upgrades when swapping.
- Fixed the SMG and revolver clip capacity upgrade buttons on the upgrade menu.
- Additional lighting added to the Bull and Elephant chambers in the level: Archdale Castle.
- Boss health bars will no longer remain on screen after death in the level: Archdale Castle.
- Removed out-of-bounds foliage in the level: Archdale Castle.
- Removed collision left behind after triggering the explosion when leaving the level: Cemetery.
- Fixed an issue that caused certain props to disappear in the level: Docks.
- Collision for the Camera adjusted for signs in the level: Garden.
- The revolver mesh will now disappear on pickup as intended.
- Reduced hitbox size on flamethrowers in the Elephant chamber.
- The gate facing the statuette in the Panther chamber will now open after the interaction.
- Difficulty descriptions on the main menu have been adjusted.
- Several SFX fixes.
[u]More content, fixes and improvements are on the way[/u]
I remain active in seeking out player feedback and creating the best experience possible.
Thank you to everyone who has picked up Evil Awaits!