Enhancements to Physics and UI

Skydive Sim - Skydiving Simulator

SkydiveSim now enables you to experience Skydiving and BaseJumping from your headset. You can choose from Airplane, Helicopter, Balloon or BaseJumps.

Added ability to track. Tracking is used to separate skydivers before they open their canopy to avoid mid-air collision. This new feature in SkydiveSim can help instructors even further with their students by practicing and visualizing all aspects of a jump before trying it in real life. Tracking is also an amazingly fun type of skydive as you get to fly across the Dropzone. Added ability to pitch and bank to the left and right during free fall. This new feature adds even more realism as the player can now shift to the left and right quickly by using same style body and hand positioning as they would in real life. This feature also comes in handy when you are using the new tracking feature and need to make quick adjustments to your heading. Audio mixer can now be accessed from the pause menu. Also added volume control for Voice to the mixer for multiplayer sessions. As SkydiveSim gets more popular, more and more users are trying the multiplayer feature. Having the Audio mixer readily available in the pause menu, players can now easily adjust audio levels of Music, SFX, and Multiplayer Voice so they can hear each other with ease. Leaderboards now show more users for more engagement. Competitive scores are now even more engaging in SkydiveSim. Moved in-game VR menus so they don't move with the head. This feature makes it easier to see the in-game Wind speed and direction so the player can be less distracted