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Given the number of bug fixes recently, here is a mini-update for Early November:
* Fixed weapon script so sound collection is once more heard.
* Added code to cool down env probe refresh to improve performance.
* Can rename Flags to NAVMESH LIMIT and new navmesh functionality added.
* Fixed shape and rotation of particle effects including rings.
* Loot drops can now have per item probability of dropping.
* Can now associate keys with doors properly and has better blocking.
* Fixed several demo-level issues related to anim, sound, and navmesh.