Embark on an epic journey, enjoying complete freedom in a dynamic sandbox RPG. The world and its inhabitants will witness your deeds and react accordingly, adapting the narrative to your choices and delivering a truly unique and free experience.
We are happy to announce that [b]we will release a demo of Dustgrave next week![/b]
Many of the features we described in the last weeks will be fully implemented. You will be able to [b]work for factions and settlements, commit various felonies, improve your standings[/b] with some people while becoming a major enemy for others!
https://youtu.be/iHpjTBAihKg
While we still have a long road ahead before Dustgrave reaches the level of depth and quality we intend to achieve, [b]the world’s reactivity to player’s choices is already showing its future potential, [/b]and we are eager to know what you think about it.
One of our most important goals is to create a strong relationship with the community so that we can have an open discussion about what features, choices, and narrative outcomes the players want. The system we created to support Dustgrave’s dynamic narrative is now extremely flexible, and we want to give everyone of you [b]the chance of living a memorable story based on the path you decide to take.[/b]
Now, a list of Dustgrave’s unique features that will be available to try in the demo:
[list]
[*] The complex system of Records and Relationships is fully working, with NPCs remembering what you did to them and dialogues reflecting that.
[*] It will be possible to work for Settlements and Major Factions, developing good relationships and even helping a faction conquer an enemy settlement.
[*] The stealth system can be used to steal valuables or better position before a fight, or maybe even take advantage of the NPCs routines to isolate enemies.
[*] Characters can be created and geared up to destroy enemies in combat, so that you’ll be able to try Dustgrave’s unique take on Skills and Items.
[/list]