Dev Diary 7 - Planned narrative content and new demo update!

Dustgrave: A Sandbox RPG

Embark on an epic journey, enjoying complete freedom in a dynamic sandbox RPG. The world and its inhabitants will witness your deeds and react accordingly, adapting the narrative to your choices and delivering a truly unique and free experience.

Hello, fellow cel-shaded adventurers! Our work on Dustgrave keeps going at a steady pace: we fixed many issues and improved existing systems, so we can now dedicate much more time to the game's narrative content. In the next 30 days, we plan to release many crucial features that will drastically improve the dynamic narrative in the game: [list] [*]Minor Factions, like the Cathars or the Academy, will have their own major quests for the player, with unique flavors. [*]New minor quests will be added to increase overall variety and more choices will be possible in some existing quests. [*]It will be possible to join Factions and get access to their equipment. [*]One or two new Minor Factions will be added and they will act as enemies for the existing ones, meaning the player will be able to choose a side. [*]A new major quest will be added, allowing factions to rebuild destroyed settlements or improve conditions in impoverished ones. [/list] [img]{STEAM_CLAN_IMAGE}/44325465/caf0410e99b90652c3f31771f9bd49b32bb5e55d.png[/img] In the meantime, we improved the existing demo in many different ways, so here's a changelog! [b]Major Fixes and improvements[/b] [list] [*] It is now possible to activate the turn-based mode anytime, meaning people can be attacked anytime, including when in stealth. [*] Added some keybinds to open various panels (the possibility of changing keybinds will come with the next update!) [*] Fixed several game-blocking issues when entering or exiting levels. [*] NPCs are much more reactive when the player starts stealing stuff. [*] NPCs will no longer do opportunity attacks on their allies. [*] NPCs will now trigger a few non player-initiated dialogues that weren't working properly. [*] Only the selected character will now be perceived by NPCs when trespassing or sneaking. [/list] [b]Minor fixes and improvements[/b] [list] [*] Fixed several missing strings. [*] Fixed the Health bars not updating properly. [*] NPCs will no longer keep saying the same things when greeting the player [*] The main character's avatar is now properly displayed as the first one. [*] When sparing deserters in various quests, they will now join the final assault against the enemy, instead of turning into completely different people [*] Items displayed in various containers will no longer compenetrate the container itself. [*] Money is now displayed as an item in inventory screens, so it will be easier to move them around and take them from containers. [*] Enemies are more reactive to the player walking or sneaking around. [*] Further improved the pathfinding of companions and allies, to avoid them getting stuck. [/list] https://store.steampowered.com/app/2393370/Dustgrave_A_Sandbox_RPG/