Diluvian Winds - Update 0.7.1

Diluvian Winds

Diluvian Winds is a relaxing management game set in a small hamlet at the foot of a lighthouse. Welcome weary travelers and work together to expand your hamlet on land, under the sea, or among the clouds.

[h1]DILUVIAN WINDS - 0.7.1 [/h1] This update aims to fix some gameplay issues and improve the overall quality of life in the game. [h2]Summary[/h2] [list] [*] Merchant-related game elements [*] Quality of life improvements [*] Bug fixes [/list] [h2]/!\ KNOWN BUGS /!\[/h2] [list] [*] Localization is not complete for some languages [/list] [h2]CHANGES AND BUG FIXES[/h2] [h3]Merchants[/h3] [list] [*] We added a new chapter about merchants [*] Travelers come with a new request : Trade with merchants [*] New merchant-related parameters added to sandbox mode [*] Merchants can take part in events [*] Leveling up a merchant guild will be notified with new feedback [*] Added some sound feedback in the trading screen [*] Merchant bodies are now correctly displayed when climbing a ladder [*] Merchants now correctly take place at the meal with the other travelers [/list] [h3]Fire[/h3] [list] [*] We added a warning that shows when you confirm the fire phase when the fire is out and you still have fuel [*] Improved the visibility of the guardian comment when changing the fire level [*] Fire level and alert are now correctly displayed when opening the trading screen [/list] [h3]Meal[/h3] [list] [*] Stools shall now correctly disappear after the meal [/list] [h3]Net[/h3] [list] [*] A new HUD element shows the net current level and its state [*] The net visual will now change depending on his level [/list] [h3]Morning[/h3] [list] [*] Fixed an issue when clearing a room upgraded to maximum [*] Moving a room and skipping to the next day part is now working properly [/list] [h3]Disaster[/h3] [list] [*] The wave sorting layer is now correctly set [*] The horn VFX sorting layer is now correctly set [*] Disasters of the same type can only occur twice in succession. [/list] [h3]World[/h3] [list] [*] Fixed an issue with lighting underwater [*] Fixed an issue with rain and water [*] Doors handles are now correctly displayed [*] Lighthouse flag is now correctly rendered [/list] [h3]HUD[/h3] [list] [*] Fixed an issue with an overlapping of the effect list and the caravan screen [*] [/list] [h3]Menus[/h3] [list] [*] We updated the victory and pause screen [*] Disabled buttons should not play sounds anymore [/list] [h3]Help[/h3] [list] [*] Fixed the order of tutorials in the help menu [*] Inputs displayed on the camera controls tutorial are now white instead of brown [*] Fixed an issue when the help screen is stuck [/list] [h3]Save[/h3] [list] [*] The new save button triggers only one sound instead of two [*] You can't overwrite auto-saves anymore [*] You can now delete saves when one of them is open in the system [/list] [h3]Options[/h3] [list] [*] Master volume is now at 50% by default [*] Improved the system language detection when resetting the options to default [/list] [h3]Story[/h3] [list] [*] Moving rooms will be available when starting a game from Chapter 0 [*] Added sounds to the buttons [*] Chapter 5 last objective is now : “Empty the merchant stock.” [*] Chapter 4 : [*] Dally’s body does not disappear when going to sleep [*] Dally’s hat does not change randomly during the chapter [/list] [h3]Sandbox[/h3] [list] [*] Parameters label does not take two lines anymore to display [*] Added sounds to the buttons [*] Weather parameters label has changed to be clearer [/list] [h3]Scoring[/h3] [list] [*] Fixed issues with localization [/list]