Difficulty Update

Foxcrate

In this casual delivery roguelite game, you are the newest employee of Foxcrate, and must deliver all the packages on time, with an increasing number of packages and extra difficulties added each day.

As of version 1.9, the game is now both easier [i]and[/i] harder! On normal playthroughs, prior versions added 0:40 to the timer each day (and when selecting "More Packages" or "Incoming Pickups"), but this has now been raised to 0:45. While this doesn't seem like a major change, by the final day it means an extra 0:30 total, which should make the game easier to complete. On the flipside, once you [i]have[/i] beaten the game with a character, you now unlock extra difficulty runs with that character: [img]{STEAM_CLAN_IMAGE}/44624751/a4b9ab5f92ec2b5edb1dabf397f6acc378f41ab4.png[/img] The run basically starts with one or more of the options on the right already applied. It also keeps track of the highest difficulty you've beaten with each character (i.e., the number of options checked). Try different mixes and see how you do!