Devlog: June Update

After May want pretty well, June has been an absolute stinker. Some personal shit has come to light this month. For reasons of privacy and dignity I don't wanna talk about it. But it's hurting me and my plans. In the meantime my contract hours have gone up, so my gamedev hours are down. I've been wrestling for momentum and totally failing to find it. I am tired. Really really tired. It's been a rubbish few weeks on the project. I have nothing to say, nothing to report, nothing to share. I barely even have time to write this devlog. I certainly don't have time to make it a good read. I hate to write posts like this, but that's just how it is at the moment. And I'd rather post bad news than disappear on everyone. I've committed to one devlog a month and unfortunately that means we all have to suffer them. But look, I'm okay, everything is fine, I'm not fishing for sympathy, the game is not in danger of being cancelled. I'm still here, still battling, still determined to release the best ever story-driven noir-styled erotic visual novel. Let's see what July brings. Cisco