Devlog#9 - Demo Update v0.3.23

Good Heavens!

Good Heavens! is an open-world crafting and building RPG for 1-8 players. Be a warrior, sorcerer, explorer, or artisan and roam the promised lands, bursting with quirky races and cultures. Lead the heavens to salvation or, who cares, find the best werewolf tavern to get hilariously drunk.

Hello Chosen Ones, We haven't had any updates for a while to prepare for a bit bigger one. Land of the Crescent is the biggest regional event for us and we hope this will put Good Heavens! in the radars of many players who weren't aware of it so far. We have new features, new content and functionality in this update. [h1]MAP[/h1] We now have a map feature that we will work on improving further. Undiscovered areas of the map are obscured at the start with fog of war and once you start to reveal the map as you explore your island, important map features such as the cities, point of interests and some resources are shown on the map. [img]{STEAM_CLAN_IMAGE}/42510756/0776ee191317ecbf708a9105be5ff21aa156a6e8.png[/img] Further improvements to the Map will be made on later updates. [h1]WORLD GENERATION UPDATE[/h1] This was something we mentioned in the latest update. It wasn't possible to show any effects of this but the infrastructure was developed. Right now, we have different zones under each biome. There is a different distribution of resources and creatures under each zone. Some of these zones will be visible to the player, some of them won't. Also points of interests will be placed in designated zones within the biome. This will help players to find resources next to each other and also wander in safer zones and avoid more dangerous ones if they want to. We believe this will affect gameplay quite a lot but there will be more updates about these different hidden zones in future updates. [h1]NEW POINTS OF INTERESTS[/h1] We want the exploration in Good Heavens! to be exciting. Players should be able to find interesting side stories, mysterious dungeons and quirky NPC's all around the world. In this update, we introduced a couple of random encounters such as the BDSM vampires, nudist elves and the drunk orc. These encounters are mostly a showcase for now and they will have more in depth content later on. We also added a new dungeon, that acts like a maze with portals in it and we renewed the older troll camps with lots of different variations. [h1]UI/UX UPDATE and OTHER IMPROVEMENTS WORTH MENTIONING[/h1] We made several changes on the UI and reworked some of the functionality. We can now skip dialog options with a single button. We can now track multiple quests at the same time on HUD (up to 3 quests). It is now possible to take half of a stack, take one of a stack or quick dump a stack from the inventory to a container and vice versa using CTRL, ALT and SHIFT keys. We've changed the way tools are used and added some error messages for better feedback. Most often, the correct tool is needed to do a specific task such as chopping down a tree or mining a rock. We also added animation cancelling on player attack animations. Now it's possible to cancel an attack after a hit to move. Some other UI/UX changes are listed on the full patch notes. Player has a hammer now to dismantle buildings and building prototypes. We can now pin some crafting recipes to the HUD. [h1]DRYLAND CREATURES UPDATE[/h1] Our quest for making Good Heavens! creatures weirder is going on non-stop. Check out these updated animals: [img]{STEAM_CLAN_IMAGE}/42510756/98242f24604b4beff871188b1c55d1d0293ccdae.gif[/img] [img]{STEAM_CLAN_IMAGE}/42510756/98b9588162bcff749cfe0bf9d9887f981dce7580.gif[/img] [img]{STEAM_CLAN_IMAGE}/42510756/f2b925181c696114818f8555763cbc258b158702.gif[/img] [h1]UPCOMING CHANGES[/h1] We're working on a new boss fight for the first biome Evergreen. The new boss is called the "Mountain King" and his diet includes players. [img]{STEAM_CLAN_IMAGE}/42510756/a3feb2add761de296f28a3e77248883a791a5c72.gif[/img] We're also working on base building aspect of the game and we're expecting future updates will bring a new tutorial, lots of new things to build and hopefully multiplayer support at some point. [h2]FULL PATCH NOTES[/h2] [list] [*] Prevent knockback into unwalkable [*] Show multiple quests in tracker [*] Add animation cancelling to attack state [*] Tree & rock interaction improvements [*] Fix pathfinding issues [*] Player torch equip animation [*] World generation simulation [*] Dungeon A&B fixes [*] New SFX [*] Outdoor lights weakened [*] Material fixes [*] Fix bug occurring on quest completion [*] E-Q keys menu switch input [*] New spawn point assets [*] Add step as quest prerequisite [*] Crafting / Tech tree unlocking button improvements [*] Main Menu update [*] Furnace fixes [*] Tooltips position update [*] FarmPlot harvesting bugfix [*] Ant queen lair lights fix [*] Pinning Craft Recipes [*] Bush interaction update [*] Inventory item dividing [*] Quest Tracker Animations [*] Updated tree receive attack animation [*] Drylands new ant camps [*] Dismantle buildings [*] Add boomerang [*] Add Dungeon C [*] New poi generation strategy [/list]